Wrap sound direction and some more EFX properties#4
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OSadovy wants to merge 1 commit intoFrictionalGames:masterfrom
Open
Wrap sound direction and some more EFX properties#4OSadovy wants to merge 1 commit intoFrictionalGames:masterfrom
OSadovy wants to merge 1 commit intoFrictionalGames:masterfrom
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This includes standart OpenAL outer/inner cone angles, source direction vector as well as stuff introduced in EFX extension, such as air absorption and outer cone gain HF.
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This includes standart OpenAL outer/inner cone angles, source direction
vector as well as stuff introduced in EFX extension, such as air
absorption and outer cone gain HF.
I did not get the logic about what source properties are to be stored on source instance and reset, so followed the same path as SetMinMaxDistance - e.g. do not store anything, do not reset, just call the appropriate OpenAL routines.