A 3D graphics engine using Rust and Vulkan. A mild port from my C-based 3d-engine, RolyPolyEngine, though the idea is to create a safer experience whilst trying to keep performance respectable. Also hoping that using a higher level language will allow for greater productivity, allowing for more concepts (both Vulkan and general programming) to be tried out.
To become more proficient in Rust, with the idea to try and keep the code as "safe" as possible.