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Set startVertexId as the starting point of the fracture path.

[src]Modify the starting point of the fracture path to startVertexId.

Pb = Pa + alpha/norm_dir * dir;
Pc = Pa - alpha /norm_dir * dir;
Pc = Pa;// -alpha / norm_dir * dir;
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Suggested change
Pc = Pa;// -alpha / norm_dir * dir;

This should be kept because we want fracture in both direction from the fracture point (Pa).
And in case we are starting from a border, Pc will be out of the mesh.

@epernod epernod added pr: fix pr: status wip still work in progress labels Jan 9, 2025
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