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This is a personal Three.js exercise for Materials. It explores different material types, from basic and normal to PBR-based standard and physical materials. The lesson covers textures, lighting interaction, environment maps, advanced effects like clearcoat and transmission, plus performance trade-offs and real-time tweaking with lil-gui.
# Run the local server at localhost:8080
npm run dev
# Build for production in the dist/ directory
npm run build
About
This is a personal Three.js exercise for Materials. It explores different material types, from basic and normal to PBR-based standard and physical materials. The lesson covers textures, lighting interaction, environment maps, advanced effects like clearcoat and transmission, plus performance trade-offs and real-time tweaking with lil-gui.