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This is a personal Three.js exercise for Materials. It explores different material types, from basic and normal to PBR-based standard and physical materials. The lesson covers textures, lighting interaction, environment maps, advanced effects like clearcoat and transmission, plus performance trade-offs and real-time tweaking with lil-gui.

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Three.js Exercise for Materials

Setup

Download Node.js. Run this followed commands:

# Run the local server at localhost:8080
npm run dev

# Build for production in the dist/ directory
npm run build

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This is a personal Three.js exercise for Materials. It explores different material types, from basic and normal to PBR-based standard and physical materials. The lesson covers textures, lighting interaction, environment maps, advanced effects like clearcoat and transmission, plus performance trade-offs and real-time tweaking with lil-gui.

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