perf: Optimize RocketSoundEnhancement.LateUpdate by patching AudioSource ctor
#42
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Every frame, RocketSoundEnhancement makes a FindObjectsOfType call in order to discover any new AudioSources that have been created in the last frame. This is slow.
This commit does away with that by:
There might be some further simplifications that can be done here now that we know that we're only processing new AudioSources. None of them would have an effect on performance though, so I have left them in just to be safe.
In my testing this change reduces the time spent in RSE.LateUpdate from 4.4s to 90ms over a 253s launch to orbit.
In addition to the optimization itself, I have also: