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This bepinex version cursed as fuck brah heres a stripped simple version of the custom encounter project so u can just make a new mod without a ton of issues

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LEAGUE-OF-NINE/BasePlugin

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BaseMod

This repository provides a template for creating a Limbus Company BepInEx mod.

Development

  1. Make sure you have installed BepInEx #577 on Limbus Company, and that you have launched Limbus Company with BepInEx installed at least once
  2. To setup a dev environment, copy the file Directory.Build.example.props in src/ and rename the copy to Directory.Build.props
  3. Modify the file as per the instructions inside
  4. Modify BasePlugin.csproj, change RootNamespace to the name of your mod.
  5. Modify main.cs, change BaseMod in namespace BaseMod; to what you've entered in step 4. Change Name, Version, and Author as you wish.
  6. Modify AssemblyInfo.cs and fix the line using static BaseMod.Main; to use the proper root namespace.
  7. Whenever you build, the development build of the BepInEx plugin should automatically be copied to your game folder.

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This bepinex version cursed as fuck brah heres a stripped simple version of the custom encounter project so u can just make a new mod without a ton of issues

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