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594 changes: 594 additions & 0 deletions LGHTSG/LGHTSG.xcodeproj/project.pbxproj

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

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36 changes: 36 additions & 0 deletions LGHTSG/LGHTSG/App/AppDelegate.swift
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//
// AppDelegate.swift
// LGHTSG
//
// Created by HA on 2023/01/09.
//

import UIKit

@main
class AppDelegate: UIResponder, UIApplicationDelegate {



func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}

// MARK: UISceneSession Lifecycle

func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}

func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}


}

54 changes: 54 additions & 0 deletions LGHTSG/LGHTSG/App/SceneDelegate.swift
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//
// SceneDelegate.swift
// LGHTSG
//
// Created by HA on 2023/01/09.
//

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

var window: UIWindow?


func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let windowscene = (scene as? UIWindowScene) else { return }
window = UIWindow(windowScene: windowscene)
window?.backgroundColor = .systemBackground
window?.rootViewController = UINavigationController(rootViewController: MainTabController())
window?.tintColor = .label
window?.makeKeyAndVisible()
}

func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}

func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}

func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}

func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}

func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}


}

13 changes: 13 additions & 0 deletions LGHTSG/LGHTSG/Assets.xcassets/AppIcon.appiconset/Contents.json
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{
"images" : [
{
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
6 changes: 6 additions & 0 deletions LGHTSG/LGHTSG/Assets.xcassets/Contents.json
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{
"info" : {
"author" : "xcode",
"version" : 1
}
}
24 changes: 24 additions & 0 deletions LGHTSG/LGHTSG/Assets.xcassets/compass.imageset/Contents.json
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{
"images" : [
{
"filename" : "compass.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
},
"properties" : {
"template-rendering-intent" : "original"
}
}
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24 changes: 24 additions & 0 deletions LGHTSG/LGHTSG/Assets.xcassets/compass2.imageset/Contents.json
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{
"images" : [
{
"filename" : "compass-2.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
},
"properties" : {
"template-rendering-intent" : "original"
}
}
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24 changes: 24 additions & 0 deletions LGHTSG/LGHTSG/Assets.xcassets/home.imageset/Contents.json
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{
"images" : [
{
"filename" : "home.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
},
"properties" : {
"template-rendering-intent" : "original"
}
}
Binary file added LGHTSG/LGHTSG/Assets.xcassets/home.imageset/home.png
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24 changes: 24 additions & 0 deletions LGHTSG/LGHTSG/Assets.xcassets/home2.imageset/Contents.json
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{
"images" : [
{
"filename" : "home-2.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
},
"properties" : {
"template-rendering-intent" : "original"
}
}
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24 changes: 24 additions & 0 deletions LGHTSG/LGHTSG/Assets.xcassets/profile.imageset/Contents.json
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{
"images" : [
{
"filename" : "profile.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
},
"properties" : {
"template-rendering-intent" : "original"
}
}
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18 changes: 18 additions & 0 deletions LGHTSG/LGHTSG/Controller/Authentication/LoginController.swift
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//
// LoginController.swift
// LGHTSG
//
// Created by HA on 2023/01/09.
//

import UIKit

class LoginController: UIViewController {

override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}


}
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//
// RegisterationController.swift
// LGHTSG
//
// Created by HA on 2023/01/09.
//

import UIKit

class RegisterationController: UIViewController {

override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}


}
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