Releases: LeandroTheDev/level_up
Releases · LeandroTheDev/level_up
3.0.4
3.0.2
- Metabolism is disabled by default
- Re-added metabolism ui fix for max saturation, now with transpiler to increase performance
- Fixed some translations error in metabolism level
- Fixed metabolism not giving xp, now you earn 50% more if you are hungry and 50% less if you are full
3.0.1-hotfix
- Fixed mining speed at 0
3.0.0
- Metabolism fixed insane player lag
- Metabolism no longer requires a external file to save previous saturations values
- Vitality no longer requires a external file to save previous life
- Added missing cooking pots codes in cookingpots.json (fixes cooking not increasing servings)
3.0.0-pre.22
- Fixed knife mining speed and harvest stats view
- Fixed crash when opening docs and typing "S"
- Metabolism now use transpiler to increase performance
3.0.0-pre.20
- All level armors reworked to increase all status instead of flat damage using vanilla protection modifiers
- Fixed slingshot not earning exp on killing entities
- Shield now will increase the vanilla status
- Disabled cooking exp for unkown recipes, to earn xp the recipe must be added to cookings.json
- API Namespaces changed (For developers)
- Vitality regen will now use transpiler and no longer overwrite entire function
- Smithing will now increase armor status as well
- Smithing will now increase shield protections as well
- New button on level tabs to view level status
- Base configs nerfed: Axe,Farming,Knife,Pickaxe
- Added missing bear armors to leather armor table
- Repair system reworked, if the recipe output has the same item input will no longer be increased by smithing level
- GetMiningSpeed is now a transpiler to increase performance
- GetMiningSpeed is no longer calculated on servers
- All armors now include their proficiency based on material
- Levels will now show the held info damage difference too
- Fixed axe level earning experience for breaking things that is not wood
2.1.4
- Fixed visual glitch in saturation bar because of metabolism saturation increase
2.1.3
- Removed wrongly harmony patch GetMiningSpeedModifier, should fix smithing tools mining speed inconsistence
2.1.2
- Changed the metabolism function that was causing lag spikes on servers
2.1.1
- OnKnifeHarvested event now will include Entity harvested (For Developers)
- Metabolism level, increase your saturation and reduce saturation consume, earn experience by getting damage to hunger and losing saturation
- Slingshot level, earn experiencie by throwing rocks and using slingshot, increases accuracy and chance to not lose the rock