Skip to content

Releases: LeandroTheDev/level_up

3.0.4

11 Feb 00:36

Choose a tag to compare

  • Fixed stacking bug
  • Fixed axe mining not working
  • Fixed shield crashing game

3.0.2

25 Jan 13:00

Choose a tag to compare

  • Metabolism is disabled by default
  • Re-added metabolism ui fix for max saturation, now with transpiler to increase performance
  • Fixed some translations error in metabolism level
  • Fixed metabolism not giving xp, now you earn 50% more if you are hungry and 50% less if you are full

3.0.1-hotfix

24 Jan 22:41

Choose a tag to compare

  • Fixed mining speed at 0

3.0.0

24 Jan 17:18

Choose a tag to compare

  • Metabolism fixed insane player lag
  • Metabolism no longer requires a external file to save previous saturations values
  • Vitality no longer requires a external file to save previous life
  • Added missing cooking pots codes in cookingpots.json (fixes cooking not increasing servings)

3.0.0-pre.22

09 Dec 01:06

Choose a tag to compare

  • Fixed knife mining speed and harvest stats view
  • Fixed crash when opening docs and typing "S"
  • Metabolism now use transpiler to increase performance

3.0.0-pre.20

06 Dec 12:13

Choose a tag to compare

  • All level armors reworked to increase all status instead of flat damage using vanilla protection modifiers
  • Fixed slingshot not earning exp on killing entities
  • Shield now will increase the vanilla status
  • Disabled cooking exp for unkown recipes, to earn xp the recipe must be added to cookings.json
  • API Namespaces changed (For developers)
  • Vitality regen will now use transpiler and no longer overwrite entire function
  • Smithing will now increase armor status as well
  • Smithing will now increase shield protections as well
  • New button on level tabs to view level status
  • Base configs nerfed: Axe,Farming,Knife,Pickaxe
  • Added missing bear armors to leather armor table
  • Repair system reworked, if the recipe output has the same item input will no longer be increased by smithing level
  • GetMiningSpeed is now a transpiler to increase performance
  • GetMiningSpeed is no longer calculated on servers
  • All armors now include their proficiency based on material
  • Levels will now show the held info damage difference too
  • Fixed axe level earning experience for breaking things that is not wood

2.1.4

23 Nov 00:16

Choose a tag to compare

  • Fixed visual glitch in saturation bar because of metabolism saturation increase

2.1.3

22 Nov 21:38

Choose a tag to compare

  • Removed wrongly harmony patch GetMiningSpeedModifier, should fix smithing tools mining speed inconsistence

2.1.2

22 Nov 20:55

Choose a tag to compare

  • Changed the metabolism function that was causing lag spikes on servers

2.1.1

22 Nov 17:58

Choose a tag to compare

  • OnKnifeHarvested event now will include Entity harvested (For Developers)
  • Metabolism level, increase your saturation and reduce saturation consume, earn experience by getting damage to hunger and losing saturation
  • Slingshot level, earn experiencie by throwing rocks and using slingshot, increases accuracy and chance to not lose the rock