[MSE][GStreamer] Pause after seek is not working#465
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tomasz-karczewski-red wants to merge 1 commit intolgi-wpe-2.38-23Q4from
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[MSE][GStreamer] Pause after seek is not working#465tomasz-karczewski-red wants to merge 1 commit intolgi-wpe-2.38-23Q4from
tomasz-karczewski-red wants to merge 1 commit intolgi-wpe-2.38-23Q4from
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https://bugs.webkit.org/show_bug.cgi?id=263317 Reviewed by Philippe Normand. When issuing seeks and play or pauses close to each other, there can be race conditions. To solve then first we need to avoid changing the pipeline state while seeking. Then we need to ensure we know if the pipeline change was rejected or failed, so the function signature was changed. We also need to consider that when a pause is requested by the element and the player issues it to the pipeline, we are paused because it can take some time for the pipeline to pause and if the element queries too fast, it can lead to more race conditions. * LayoutTests/media/media-controller-play-then-pause-expected.txt: * LayoutTests/media/media-controller-play-then-pause.html: * LayoutTests/media/media-source/media-controller-media-source-play-then-pause-expected.txt: Added. * LayoutTests/media/media-source/media-controller-media-source-play-then-pause.html: Added. * LayoutTests/media/media-source/media-source-seek-and-play-expected.txt: Added. * LayoutTests/media/media-source/media-source-seek-and-play.html: Added. * LayoutTests/media/media-source/media-source-video-seek-pause-expected.txt: Added. * LayoutTests/media/media-source/media-source-video-seek-pause.html: Added. * LayoutTests/media/video-seek-pause-expected.txt: Added. * LayoutTests/media/video-seek-pause.html: Added. * LayoutTests/media/video-test.js: (return.new.Promise): * LayoutTests/platform/glib/TestExpectations: * LayoutTests/platform/ios/TestExpectations: * Source/WebCore/platform/graphics/gstreamer/MediaPlayerPrivateGStreamer.cpp: (WebCore::MediaPlayerPrivateGStreamer::isPipelineSeeking const): (WebCore::MediaPlayerPrivateGStreamer::play): (WebCore::MediaPlayerPrivateGStreamer::pause): (WebCore::MediaPlayerPrivateGStreamer::paused const): (WebCore::MediaPlayerPrivateGStreamer::seekToTarget): (WebCore::MediaPlayerPrivateGStreamer::changePipelineState): (WebCore::MediaPlayerPrivateGStreamer::handleMessage): * Source/WebCore/platform/graphics/gstreamer/MediaPlayerPrivateGStreamer.h: * Source/WebCore/platform/graphics/gstreamer/mse/MediaPlayerPrivateGStreamerMSE.cpp: (WebCore::MediaPlayerPrivateGStreamerMSE::updateStates): * Source/WebCore/platform/graphics/gstreamer/mse/MediaPlayerPrivateGStreamerMSE.h: * Source/WebCore/testing/Internals.cpp: (WebCore::Internals::isPlayerPaused const): * Source/WebCore/testing/Internals.h: * Source/WebCore/testing/Internals.idl: Canonical link: https://commits.webkit.org/273977@main
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https://bugs.webkit.org/show_bug.cgi?id=263317
Reviewed by Philippe Normand.
When issuing seeks and play or pauses close to each other, there can be race conditions. To solve then first we need to avoid changing the pipeline state while seeking. Then we need to ensure we know if the pipeline change was rejected or failed, so the function signature was changed. We also need to consider that when a pause is requested by the element and the player issues it to the pipeline, we are paused because it can take some time for the pipeline to pause and if the element queries too fast, it can lead to more race conditions.
(WebCore::MediaPlayerPrivateGStreamer::pause):
(WebCore::MediaPlayerPrivateGStreamer::paused const): (WebCore::MediaPlayerPrivateGStreamer::seekToTarget): (WebCore::MediaPlayerPrivateGStreamer::changePipelineState): (WebCore::MediaPlayerPrivateGStreamer::handleMessage):
Canonical link: https://commits.webkit.org/273977@main