Cellworld VR is a multi-agent research environment integrating a dedicated server with Meta Quest 3 clients, built using Unreal Engine 5.3.
- Server OS: Windows 11 (Dedicated Host)
- Client Device: Meta Quest 3
- Engine: Unreal Engine 5.3.2 (Oculus-VR branch) (Engine Source)
Make sure to use the CellworldServer-dev branch when working with the server backend.
This repository uses Git Large File Storage (LFS) to manage large assets such as 3D models and textures.
winget install --id Git.Git -e --source winget
git lfs installMake sure to run the following commands to properly clone and pull large files:
git clone https://github.com/cellworld/cellworld_vr.git
cd cellworld_vr
git lfs pullIf you've already cloned the repo without Git LFS installed:
git lfs install
git lfs pullTo confirm that Git LFS is tracking files correctly:
git lfs ls-files- ExperimentClient.h under FServerInfo(), specify "IP(TEXT("---insert--IP---"))"
- In the UE editor, in the level blueprint "L_Game"
- Python server pass the flag
--ip<<insert_IP>>
This section can be used to include temporary notes, future plans, or development todos.