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* polymorph/desorient movement * fear movement * proper way for mem allocation * fix walk mod after flee #3321 * pull on crowd control * fix collisions for confused and fleeing movements
Contributor
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Creatures which flee, (entry = 16905) dont continue executing their EventAI anymore after they fled, is there a function to continue eventai based actions after fleeing? 25 ACTION_T_FLEE seems to disable EAI and doesnt restart it when ACTION_T_FLEE has ended. |
Contributor
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@AnonXS need to init default values in JustReachedHome() |
Collaborator
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I'll put this on ptr this evening, would be nice to find somebody who can test it out a little bit :> |
Contributor
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1 |
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polymorph/desorient movement
fear movement
proper way for mem allocation
fix walk mod after flee Run Away in Fear - Permanent Walk Mode #3321
pull on crowd control
fix collisions for confused and fleeing movements