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tst: movement related fixes (#3632)#3648

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Pbeitelmann wants to merge 1 commit intomasterfrom
tst_movementgen_updates
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tst: movement related fixes (#3632)#3648
Pbeitelmann wants to merge 1 commit intomasterfrom
tst_movementgen_updates

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@Pbeitelmann
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* polymorph/desorient movement

* fear movement

* proper way for mem allocation

* fix walk mod after flee #3321

* pull on crowd control

* fix collisions for confused and fleeing movements
@Pbeitelmann Pbeitelmann changed the title movement related staff (#3632) tst: movement related staff (#3632) May 1, 2017
@Pbeitelmann Pbeitelmann changed the title tst: movement related staff (#3632) tst: movement related fixes (#3632) May 1, 2017
@AnonXS
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AnonXS commented May 2, 2017

Creatures which flee, (entry = 16905) dont continue executing their EventAI anymore after they fled, is there a function to continue eventai based actions after fleeing?

25 ACTION_T_FLEE seems to disable EAI and doesnt restart it when ACTION_T_FLEE has ended.

@tst12
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tst12 commented May 3, 2017

@AnonXS need to init default values in JustReachedHome()

@Xadras
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Xadras commented May 30, 2017

I'll put this on ptr this evening, would be nice to find somebody who can test it out a little bit :>

@AnonXS
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AnonXS commented May 30, 2017

1

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4 participants