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M1llerF/README.md

🔧 Projects

📚 Coursework Highlights

priority_queue_comparison
A performance and structural analysis of Fibonacci vs. Binary Heaps, with benchmarks and Dijkstra’s algorithm. Includes a full research paper.

Racket-Interpreter
A basic interpreter for a Racket-like language, written for a language design course.


🎮 REPO Game Mods

REPO-DropLaser-PrecisionMod
Adds a visible laser to dropped objects based on physics prediction. Multiplayer compatible.

REPO-GrabBeam-PhysicsColorMod
Recolors the grab beam dynamically based on object weight, strain, and movement. Fully configurable.

RepoAnyAimSens
Enables float-based aiming sensitivity in REPO beyond built-in integer limits.


🧠 AI & Algorithms

RL_Maze_Explorer
A Q-learning agent designed to solve customizable mazes and puzzles. Built with a simple UI and tunable policy learning.


🧰 Tools & Languages

These are some of the key tools and languages I’ve worked with extensively or showcased in the listed projects:

Additional experience with other languages and technologies not shown here.


All projects are public.

Popular repositories Loading

  1. TextAdventureGame TextAdventureGame Public

    C++

  2. Racket-Interpreter Racket-Interpreter Public

    Racket

  3. priority_queue_comparison priority_queue_comparison Public

    Python

  4. RepoAnyAimSens RepoAnyAimSens Public

    R.E.P.O does not support float value sensitivies in it's native config file or in game slider. This mod allows users to customize there sensitivities via a config file.

    C#

  5. M1llerF M1llerF Public

  6. REPO-GrabBeam-PhysicsColorMod REPO-GrabBeam-PhysicsColorMod Public

    Dynamic grab beam recoloring for REPO based on object mass and impact force. Fully configurable.

    C#