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Roblox Executor for iOS

A comprehensive script execution engine for Roblox on iOS devices, featuring advanced bypass techniques, memory manipulation capabilities, and AI-powered script assistance.

🚀 Features

  • Powerful Script Execution: Execute custom Lua scripts in Roblox with high performance
  • Cross-Environment Support: Works on both jailbroken and non-jailbroken devices
  • Advanced Byfron Bypass: Sophisticated techniques to bypass Roblox's anti-cheat system
  • Memory Manipulation: Read and write memory with protection management
  • Method Hooking: Hook into game functions for extended capabilities
  • Script Management: Organize, save, and load scripts with categories and favorites
  • AI-Powered Features: Script generation, debugging assistance, and vulnerability detection
  • Intuitive UI: Floating button interface with script management and editing
  • Security Hardening: Anti-debugging and anti-tampering protection
  • Performance Monitoring: Track execution times and optimize performance

📋 Requirements

  • iOS 15.0+
  • Xcode 13+ (for building)
  • CMake 3.16+ (for building)
  • Optional: Dobby library for enhanced hooking capabilities

🔧 Installation

Building from Source

  1. Clone the repository:

    git clone https://github.com/yourusername/roblox-executor.git
    cd roblox-executor
    
  2. Configure the build:

    mkdir build
    cd build
    cmake .. -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64
    
  3. Build the project:

    cmake --build . --config Release
    
  4. The compiled library (libmylibrary.dylib) will be available in the build/lib directory.

Installation on Device

Jailbroken Device

  1. Copy libmylibrary.dylib to your device
  2. Inject the library into Roblox using a tool like libhooker, Substitute, or similar injection methods

Non-Jailbroken Device

For non-jailbroken devices, additional steps are required:

  1. Sign the library with a developer certificate
  2. Use a sideloading method compatible with your iOS version
  3. Follow the specific integration instructions for your deployment method

💻 Usage

Basic Script Execution

// Initialize the execution engine
auto engine = std::make_shared<iOS::ExecutionEngine>();
engine->Initialize();

// Execute a script
std::string script = "print('Hello from Roblox Executor!')";
auto result = engine->Execute(script);

if (result.m_success) {
    std::cout << "Script executed successfully" << std::endl;
} else {
    std::cout << "Execution failed: " << result.m_error << std::endl;
}

Script Management

// Initialize script manager
auto scriptManager = std::make_shared<iOS::ScriptManager>();
scriptManager->Initialize();

// Add a script
iOS::ScriptManager::Script newScript(
    "MyScript",                   // Name
    "print('Hello, Roblox!')",   // Content
    "Simple hello world script",  // Description
    "YourUsername",               // Author
    iOS::ScriptManager::Category::Utilities  // Category
);
scriptManager->AddScript(newScript);

// Execute the script
scriptManager->ExecuteScript("MyScript");

UI Integration

// Initialize UI controller
UIController *controller = [[UIController alloc] init];
[controller show];

// Handle button press events
controller.scriptButtonPressHandler = ^{
    // Show script selection UI
    [controller showScriptSelector];
};

AI Features

// Initialize AI integration
auto ai = std::make_shared<iOS::AIFeatures::AIIntegrationInterface>();
ai->Initialize();

// Generate a script
ai->ProcessQuery("Create a script that makes the player jump higher", 
    [](const std::string& response) {
        std::cout << "Generated script: " << response << std::endl;
    });

🔒 Security Considerations

This project includes advanced security features:

  • Anti-debugging detection
  • Code integrity verification
  • Protection against function hooking
  • Tampering detection and response mechanisms

These security measures help protect the library against reverse engineering and detection.

🧩 Architecture

The project is organized into several key components:

  • VM: Lua virtual machine implementation
  • ExecutionEngine: Core script execution system
  • ScriptManager: Script storage and management
  • Hooks: Function hooking mechanisms
  • Memory: Memory manipulation utilities
  • UI: User interface components
  • AI Features: Artificial intelligence capabilities
  • Security: Anti-tamper and anti-detection mechanisms

⚙️ Configuration Options

The following build options are available:

  • USE_DOBBY: Enable Dobby for function hooking (ON by default)
  • USE_LUAU: Use Luau (Roblox's Lua) instead of standard Lua (ON by default)
  • ENABLE_AI_FEATURES: Enable AI-powered features (ON by default)
  • ENABLE_ADVANCED_BYPASS: Enable advanced bypass techniques (ON by default)
  • BUILD_TESTING: Build test executables (OFF by default)
  • BUILD_DOCS: Build documentation (OFF by default)

Set these options when configuring with CMake:

cmake .. -DCMAKE_SYSTEM_NAME=iOS -DUSE_DOBBY=ON -DENABLE_AI_FEATURES=ON

📝 License

This project is licensed under [Your License] - see the LICENSE file for details.

⚠️ Disclaimer

This software is provided for educational purposes only. Using this software may violate Roblox's Terms of Service. The authors are not responsible for any consequences resulting from the use of this software.

🤝 Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

  1. Fork the repository
  2. Create your feature branch (git checkout -b feature/amazing-feature)
  3. Commit your changes (git commit -m 'Add some amazing feature')
  4. Push to the branch (git push origin feature/amazing-feature)
  5. Open a Pull Request

📞 Contact

Project Link: https://github.com/yourusername/roblox-executor

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  • C++ 47.2%
  • Objective-C++ 42.8%
  • C 5.9%
  • CMake 2.2%
  • Objective-C 1.6%
  • Shell 0.3%