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Releases: MattyGWS/lodmod_addon

Menu changes

17 Jan 01:36

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Some quality of life changes to the menu.

I'm getting a crash at the moment when trying to undo changes when the "add _LOD0 suffix" is checked off but thats a bug for tomorrow night

Offset lineup and crash fixes

17 Jan 12:05
4bee711

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I resolved an issue where ctrl+z would crash blender after using the create LODs button

I added in a menu option called lineup offset which when set, will offset each lod so you can inspect them in a lineup upon creation (and undo!!)

LODMOD with more options

17 Jan 01:11
19d9caa

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I added a checkbox for people wish to add _LOD0 to the original object or not.

Now with Collections!

17 Jan 13:06
855e460

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Newly added option to neatly place your original object and its LODs in a collection named after the original object. Helpful if you are doing a lot of lods in one go and keeps things neat and tidy in the outliner.

LODMOD with more options!

16 Jan 19:35
5b3ebc7

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New option to apply modifiers or not.

Fixed an issue where modifiers weren't applying at all

lodmod now with menus

16 Jan 14:46

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with this version, lodmod has it's own side panel menu in the viewport complete with options to customize the lod creation a little bit

New modifier method

16 Jan 22:56

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The old method would stack modifiers on each lod, resulting in a more destroyed mesh the more lods you have. This new method has a single modifier which is updated based on a calculation including the decimate ratio and the lod cloud, giving a cleaner final resulting mesh, less destroyed from the LOD0 object.

lodmod version 01

15 Jan 21:07

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To use this blender addon after installation;

  1. select the objects you want lods for
  2. in the top of the viewport, go to Objects>lodmod
  3. done!