This program consists of the Maze class, a wrapper class built around a two dimensional array of Chamber objects. A chamber object consists of four "wall" boolean values that denote whether that chamber has a wall on the corresponding side. The Maze constructor manipulates these values to randomly generate a maze based on width and height parameters. The MazeFrame program solves such a maze and uses a MazeComponent object to draw the result.
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MaxDBenson/Maze-Generator-Solver
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Randomly generates and solves a maze
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