Add CommonsChest for shared inventory access across agents #4537
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.

TL;DR
Added a new CommonsChest object that uses the commons inventory instead of its own, enabling shared resource access across agents.
What changed?
CommonsChestclass that extendsChestbut uses the commons inventoryCommonsChestConfigto configure these chestsHasInventoryto add aget_accessible_inventory()method for inventory accessonUsemethod to support fallback to default vibe (0) when agent's vibe isn't configuredcommons.{resource}.amountstatsHow to test?
Why make this change?
This change enables more sophisticated commons-based gameplay where multiple agents can share resources through a common inventory. It allows for: