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feat: implement comprehensive energy/stamina system#176

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Mkalbani merged 3 commits intoMindFlowInteractive:mainfrom
Emmy123222:feature/energy-stamina-system
Feb 22, 2026
Merged

feat: implement comprehensive energy/stamina system#176
Mkalbani merged 3 commits intoMindFlowInteractive:mainfrom
Emmy123222:feature/energy-stamina-system

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@Emmy123222
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Close #146

✅ All Tasks Completed:

  • Design energy tracking schema (4 entities: UserEnergy, EnergyTransaction, EnergyGift, EnergyBoost)
  • Create energy consumption on puzzle start (integrated with PuzzleEngineService)
  • Implement time-based energy regeneration (cron job every 5 minutes)
  • Add energy refill via token payment (1 token = 10 energy, configurable)
  • Create maximum energy cap configuration (default 100, configurable)
  • Implement energy gift system between friends (daily limits: 5 sent/10 received)
  • Add energy notification triggers (integrated with NotificationService)
  • Write energy calculation tests (Jest tests with proper mocking)
  • Create energy history tracking (complete audit trail)
  • Add energy boost items/powerups (4 types: regen speed, max energy, consumption reduction, instant refill)

✅ All Acceptance Criteria Met:

  • Energy depletes on puzzle attempts: Dynamic cost calculation (5-20 energy + difficulty multipliers)
  • Regeneration works correctly over time: Automated cron job with boost support
  • Token refills processed properly: Full token-to-energy conversion system
  • Gift system functional: Complete friend gifting with limits and expiration
  • Notifications sent when full: Integrated notification triggers
  • Tests verify all edge cases: Jest tests passing without TypeScript errors

✅ All Tasks Completed:
- Design energy tracking schema (4 entities: UserEnergy, EnergyTransaction, EnergyGift, EnergyBoost)
- Create energy consumption on puzzle start (integrated with PuzzleEngineService)
- Implement time-based energy regeneration (cron job every 5 minutes)
- Add energy refill via token payment (1 token = 10 energy, configurable)
- Create maximum energy cap configuration (default 100, configurable)
- Implement energy gift system between friends (daily limits: 5 sent/10 received)
- Add energy notification triggers (integrated with NotificationService)
- Write energy calculation tests (Jest tests with proper mocking)
- Create energy history tracking (complete audit trail)
- Add energy boost items/powerups (4 types: regen speed, max energy, consumption reduction, instant refill)

✅ All Acceptance Criteria Met:
- Energy depletes on puzzle attempts: Dynamic cost calculation (5-20 energy + difficulty multipliers)
- Regeneration works correctly over time: Automated cron job with boost support
- Token refills processed properly: Full token-to-energy conversion system
- Gift system functional: Complete friend gifting with limits and expiration
- Notifications sent when full: Integrated notification triggers
- Tests verify all edge cases: Jest tests passing without TypeScript errors

🔧 Technical Implementation:
- 8 REST API endpoints for energy operations
- Database migration with proper indexes and constraints
- Dynamic energy costs based on puzzle type and difficulty
- Comprehensive documentation and implementation summary
- Fixed Jest type definition errors in TypeScript configuration

🎯 Ready for Production:
- All TypeScript compilation passes
- Unit tests passing successfully
- Complete feature documentation
- Configurable via environment variables
@Emmy123222
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@Mkalbani you can review it and merge

@Emmy123222
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@Mkalbani Please review and close this issue

@Emmy123222
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@Mkalbani please review and merge please

@Mkalbani Mkalbani merged commit 0ad18cc into MindFlowInteractive:main Feb 22, 2026
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Energy and Stamina Management System

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