Skip to content

Government Types

Multitallented edited this page May 5, 2022 · 29 revisions

Note: Gov types are configurable. While some things can't be changed about a government type, perks and transitions are completely configurable. The following assumes you're using the default configs (which most people use anyway)

Government types mainly change the mechanics of town ownership, but can also change the economics of the town. Your town's gov type is visible from the town menu. Only the sole owner of a town can change the gov type by clicking on its icon from the town menu. Gov types can only be changed once per day. Also, you can set a minimum population before gov types can transition

Custom Gov Types

You can now make your own gov types! Add a new file to the gov-type folder. Name it whatever you want, but use "_" instead of " ". Follow the same format as the other gov types, but include the following: inherit: DICTATORSHIP This means that your gov type will have the built-in mechanics of whatever gov type you inherit. You can't inherit other custom gov types.

You can also set selectable: false to make a government type not appear in the menu as an option when choosing a gov type

There are ways of forcing a town to change it's gov type too:

  • inactive: If no town owner sets foot in the town an amount of time
  • money-gap: If a single member or owner of the town has a large % of the total town member's money
  • power: If the town is below an amount of power
  • revolt: If a % of players click the revolt torch in the town menu (which costs 64 gunpowder per player by default)

Anarchy Symbol

Anarchy (Netherrack)

Core

  • All members can promote, demote, or remove members in the town
  • All members can invite other players to the town
  • The destroy town button is disabled in the town menu
  • Town owners can override region ownership (which can be pretty chaotic)
  • No taxes/No bank

Transitions

  • None. You'll have to promote yourself to owner, demote the other owners, and change the gov type manually.

Perks

  • 35% cost reduction on all utilities, defenses, housing, and offense buildings
  • 25% payout increase for all shops
  • 15% cooldown reduction for all utilities, defenses, and inns.

Enjoy Capitalism

Capitalism (Lime Stained Glass)

Core

  • Once a week, the member with the highest votes (collected throughout the week) becomes the sole owner
  • Members can pay $200 to buy more votes (the first vote is free)
  • Town owners can override region ownership
  • Town owners set taxes and can withdraw from the bank

Transitions

  • money-gap 70% => Oligarchy
  • revolt 58% + money-gap 40% => Communism
  • revolt 51% + power 30% => Kraterocracy
  • revolt 61% => Libertarian

Perks

  • 10% payout increase for shops and housing
  • 10% max power increase

British East India Company

Colonialism (Gray Glazed Terracotta)

Core

  • When chosen, it demotes all town owners and you choose another town to rule over this one.
  • Owners from the ruling town can override region ownership, set taxes, or withdraw from the bank
  • The destroy town button is disabled in the town menu

Transitions

  • revolt 66% => Libertarian

Perks

  • 25% max power increase
  • 10% cost reduction for all housing

Hammer and Sickle

Communism (Red Glazed Terracotta)

Core

  • All members get promoted to town owners and can override region ownership (seize the means of production!)
  • Destroy town option disabled in the town menu
  • No taxes/bank
  • All region payout is distributed evenly among all town members

Transitions

  • money-gap 40% + revolt 51% => Libertarian Socialism
  • revolt 51% => Democratic Socialism

Perks

  • 10% cooldown reduction on factories, mines, and quarries
  • 20% cost reduction for player housing

Mondragon Humanity At Work

Cooperative (Red Stained Glass)

Core

  • Once a week, the member with the highest votes (collected throughout the week) becomes the sole owner
  • Region payouts are redistributed. 15% goes to the town bank, the rest is given to each town member based on how many regions that town member has in operation (supposed to be a merit based distribution).
  • Any member who builds a town upgrade or utility will automatically be reimbursed by the bank.
  • No taxes, but the town owner can withdraw from the bank

Transitions

  • money-gap 70% => Oligarchy
  • revolt 51% + money-gap 40% => Communism
  • revolt 51% + power 30% => Kraterocracy
  • revolt 51% => Libertarian Socialism

Perks

  • 15% payout increase for shops and housing
  • 10% max power increase

Vote

Democracy (White Stained Glass)

Core

  • Once a week, the member with the highest votes (collected throughout the week) becomes the sole owner
  • Owners can override region ownership, set taxes, or withdraw from the bank

Transitions

  • revolt 51% + money-gap 40% => Communism
  • money-gap 60% => Capitalism
  • power 33% + revolt 51% => Kraterocracy
  • revolt 51% => Democratic Socialism

Perks

  • 25% max power increase

Democratic Socialists of America

Democratic Socialism (Cyan Stained Glass)

Core

  • Once a week, the member with the highest votes (collected throughout the week) becomes the sole owner
  • Owners can override region ownership, set taxes, or withdraw from the bank
  • All farms, mines, factories, and quarries are public

Transitions

  • revolt 51% + money-gap 40% => Communism
  • revolt 51% + power 33% => Kraterocracy
  • revolt 75% => Libertarian Socialism

Perks

  • 15% max power increase
  • 10% cooldown reduction for factories, mines, and quarries

Fascism

Dictatorship (Glowstone)

Core

  • Owners can override region ownership, set taxes, or withdraw from the bank

Transitions

  • money-gap 66% => Oligarchy
  • revolt 66% + power 40% => Kraterocracy
  • revolt 75% => Libertarian
  • inactive 3 weeks => Anarchy
  • power 20% => Tribalism

Perks

  • 10% daily power increase
  • 15% cooldown reduction for utilities, defenses, and inns

Fleur de Lis

Feudalism (Cobblestone)

Core

  • Owners can override region ownership, set taxes, or withdraw from the bank
  • Only town owners can build regions

Transitions

  • money-gap 66% => Oligarchy
  • revolt 66% + power 30% => Kraterocracy
  • revolt 75% => Libertarian
  • inactive 3 weeks => Anarchy
  • power 20% => Tribalism

Perks

  • 10% daily power increase
  • 20% cost reduction for housing, utilities, mines, quarries, and factories

Orc Skull

Kraterocracy (Black Glazed Terracotta)

Core

  • If a member kills an owner, then they swap ranks.
  • Owners can override region ownership, set taxes, or withdraw from the bank

Transitions

  • inactive 2 weeks => Anarchy

Perks

  • 10% max power increase
  • 25% daily power increase
  • 20% cooldown reduction for utilities, defenses, and inns

Don't Tread on Me

Libertarian (Yellow Glazed Terracotta)

Core

  • No Town Owners
  • No Taxes, No Bank
  • Any town member can invite other players to join the town

Transitions

  • money-gap 70% => Oligarchy
  • power 30% + revolt 51% => Anarchy
  • revolt 51% + money-gap 60% => Capitalism
  • revolt 51% + money-gap 30% => Democracy
  • revolt 51% => Meritocracy

Perks

  • 15% payout increase for housing
  • 25% cost reduction for housing

Confederacion Nacional del Trabajo

Libertarian Socialism (Orange Glazed Terracotta)

Core

  • No Town Owners
  • No Taxes, No Bank
  • Any town member can invite other players to join the town
  • All farms, mines, factories, and quarries are public

Transitions

  • money-gap 70% => Oligarchy
  • power 30% + revolt 51% => Anarchy
  • revolt 51% + money-gap 60% => Capitalism
  • revolt 51% + money-gap 30% => Democratic Socialism
  • revolt 51% => Meritocracy

Perks

  • 10% cooldown reduction for all factories, mines, and quarries
  • 10% payout increase for housing
  • 10% cost reduction for all housing

Medal

Meritocracy (Purple Glazed Terracotta)

Core

  • Whoever has the most kill points and highest cost buildings in town becomes the town owner at the end of the day
  • Owners can override region ownership, set taxes, or withdraw from the bank

Transitions

  • inactive 4 weeks => Anarchy
  • money-gap 70% => Oligarchy
  • revolt 51% + money-gap 40% => Communism
  • revolt 51% => Kraterocracy
  • power 20% => Tribalism

Perks

  • 15% max power increase
  • 5% daily power increase
  • 15% cooldown reduction on farms, mines, quarries, factories, utilities, defenses, and inns

Dollar Symbol

Oligarchy (Lime Glazed Terracotta)

Core

  • Members can buy a promotion for themselves which costs twice the cost of the town's upgrade level ($2000 for settlement, $6000 for hamlet, etc) The money from this purchase is distributed among the current town owners.
  • Similarly, town members can pay that price to demote or remove any member or owner
  • Owners can override region ownership, set taxes, or withdraw from the bank

Transitions

  • revolt 66% + power 30% => Kraterocracy
  • revolt 75% => Communism
  • inactive 4 weeks => Anarchy
  • power 20% => Tribalism

Perks

  • 25% payout increase for shops and housing
  • 15% daily power increase

Partido Socialista Logo

Socialism (Cyan Glazed Terracotta)

Core

  • Owners can override region ownership, set taxes, or withdraw from the bank
  • All farms, mines, factories, and quarries are public

Transitions

  • inactive 3 weeks => Anarchy
  • money-gap 70% => Oligarchy
  • revolt 75% + money-gap 40% => Communism
  • revolt 66% + power 30% => Kraterocracy
  • revolt 75% => Libertarian Socialism
  • power 20% => Tribalism

Perks

  • 10% max power increase
  • 30% cooldown reduction on factories, farms, mines, and quarries

Adinkra Tribe Symbol

Tribalism (Grass Block)

Core

  • Can't invite players who are members of non-allied towns
  • Owners can override region ownership, set taxes, or withdraw from the bank

Transitions

  • money-gap 66% => Oligarchy
  • revolt 66% + power 30% => Kraterocracy
  • revolt 75% => Libertarian
  • inactive 3 weeks => Anarchy

Perks

  • 10% max power increase
  • 10% daily power increase
  • 10% cooldown reduction for all utilities, defenses, and inns

Ripped US Flag

Idiocracy

Core

  • Whoever launches the most fireworks and owns the most signs in town with their name on them becomes the town owner for the day
  • Owners can override region ownership, set taxes, or withdraw from the bank

Transitions

  • revolt 51% + power 30% => Kraterocracy
  • revolt 51% => Libertarian

Perks

  • 25% cost reduction for all housing, utilities, mines, quarries, factories, and farms

Clone this wiki locally