This is a modding fork of https://github.com/zeldaret/oot, which includes many QoL changes and improvements.
Features:
- Advanced debug features
- Alternative dungeon layouts (Master Quest)
- Child Quest (Experience the entirety of OoT as Young Link)
- Difficulty settings
- Extended viewport options (Widescreen 16:9, 21:9 and Hires modes)
- Language options
- Mirror mode
- Quality of life improvements
- Toggle extra save slots with Z
Brought to you by:
- Admentus: Lead development
- GhostlyDark: Ideas, quality assurance and co-development
Help and code snippets from:
Acknowledgements and contributions:
- Aegiker: Mirror mode concept
- CYB3RTR0N & ShadowOne333: JPEG widescreen backgrounds
- Nicko (Airi): DK64 Expansion Pak warning display
- Nokaubure: autosave concept, Gohma debris
- OoT Randomizer: Key chest textures
- Skawo: Font preloading, Fixes: Kakariko Gate Guard, Stalfos lag, Ingo text
- spaztron64: Hires mode concept
- Syeo: Deluxe chest textures
Actors and objects:
- LeSéducteur: Buff Scrub
- Syeo & Trueffel: Miniblin, Molmauk
- Zelda Spaceworld ´97 Experience: Zol
Under Debian / Ubuntu (native or using WSL), install dependencies:
sudo apt-get update
sudo apt-get install git build-essential binutils-mips-linux-gnu curl python3 python3-pip python3-venv libpng-dev libxml2-devClone using git:
git clone https://github.com/N64DX/oot-dxChange directory:
cd oot-dxPlace copies of your ROMs inside the baseroms folder. The file name for each ROM should be baserom.z64.
By default, ntsc-1.0 is built. Additionally, pal-1.0 is required for ntsc-1.x ROMs to be built first.
baseroms/pal-1.0/baserom.z64
baseroms/ntsc-1.0/baserom.z64
Setup and build pal-1.0 and ntsc-1.0 subsequently:
make setup -j VERSION=pal-1.0 && make setup -j VERSION=ntsc-1.0
make -j VERSION=pal-1.0 && make -j VERSION=ntsc-1.0After doing so, you may also build a different ROM, e.g. ique-cn:
make setup -j VERSION=ique-cn
make -j VERSION=ique-cnContinue to build as much as possible if errors are encountered:
make -j -k VERSION=ntsc-1.0Perform clean (remove build files of one ROM), assetclean (remove extracted files of one ROM) or distclean (remove all files inside the build, extracted and tools directories):
make clean VERSION=ntsc-1.0
make assetclean VERSION=ntsc-1.0
make distcleanUpdate and reset local git repository:
git fetch
git reset --hard origin/masterClean local git repository:
git clean -dfBuild all ROMs, which requires all baseroms to be present:
baseroms/ique-cn/baserom.z64
baseroms/gc-us/baserom.z64
baseroms/gc-us-mq/baserom.z64
baseroms/gc-eu/baserom.z64
baseroms/gc-eu-mq/baserom.z64
baseroms/gc-eu-mq-dbg/baserom.z64
baseroms/gc-jp/baserom.z64
baseroms/gc-jp-ce/baserom.z64
baseroms/gc-jp-mq/baserom.z64
baseroms/ntsc-1.0/baserom.z64
baseroms/ntsc-1.1/baserom.z64
baseroms/ntsc-1.2/baserom.z64
baseroms/pal-1.0/baserom.z64
baseroms/pal-1.1/baserom.z64
Setup all:
make setup -j VERSION=pal-1.0 && make setup -j VERSION=ntsc-1.0 && make setup -j VERSION=gc-eu && make setup -j VERSION=gc-eu-mq && make setup -j VERSION=gc-eu-mq-dbg && make setup -j VERSION=gc-jp && make setup -j VERSION=gc-jp-ce && make setup -j VERSION=gc-jp-mq && make setup -j VERSION=gc-us && make setup -j VERSION=gc-us-mq && make setup -j VERSION=ique-cn && make setup -j VERSION=ntsc-1.1 && make setup -j VERSION=ntsc-1.2 && make setup -j VERSION=pal-1.1 -jBuild all:
make -j VERSION=pal-1.0 && make -j VERSION=ntsc-1.0 && make -j VERSION=gc-eu && make -j VERSION=gc-eu-mq && make -j VERSION=gc-eu-mq-dbg && make -j VERSION=gc-jp && make -j VERSION=gc-jp-ce && make -j VERSION=gc-jp-mq && make -j VERSION=gc-us && make -j VERSION=gc-us-mq && make -j VERSION=ique-cn && make -j VERSION=ntsc-1.1 && make -j VERSION=ntsc-1.2 && make -j VERSION=pal-1.1 -jTo activate a stripped down debug mode in release builds, go into the vanilla options menu in the file select screen and press L. This mode offers:
- Change language:
L + D-Pad Left - Frame advance:
L + D-Pad Down - No clip:
L + D-Pad Right - Gain control during a cutscene:
D-Pad Right - Inventory editor:
L(in pause screen) - Map select:
L + R + Z - Save flag editing: Load a save file normally, open the map select and press
START
Alternatively, it's possible to build any ROM with virtually all debug features:
make -j VERSION=ntsc-1.0 DEBUG_FEATURES=1- WARNING! -
This repository is a work in progress, and while it can be used to make certain changes, it's still
constantly evolving. If you use it for modding purposes in its current state, please be aware that
the codebase can drastically change at any time. Also note that some parts of the ROM may not be
'shiftable' yet, so modifying them could be difficult at this point.This is a WIP decompilation of The Legend of Zelda: Ocarina of Time. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. It is not producing a PC port. For more information you can get in touch with the team on our Discord server.
It builds the following versions:
| Name | Build timestamp | Description | MD5 hash of input ROM(s) |
|---|---|---|---|
| ntsc-1.0 | 98-10-21 04:56:31 | NTSC 1.0 (Japan/US) | 9f04c8e68534b870f707c247fa4b50fc5bd1fe107bf8106b2ab6650abecd54d6 |
| ntsc-1.1 | 98-10-26 10:58:45 | NTSC 1.1 (Japan/US) | 1bf5f42b98c3e97948f01155f12e2d88721fdcc6f5f34be55c43a807f2a16af4 |
| pal-1.0 | 98-11-10 14:34:22 | PAL 1.0 (Europe) | e040de91a74b61e3201db0e2323f768a |
| ntsc-1.2 | 98-11-12 18:17:03 | NTSC 1.2 (Japan/US) | 2258052847bdd056c8406a9ef6427f1357a9719ad547c516342e1a15d5c28c3d |
| pal-1.1 | 98-11-18 17:36:49 | PAL 1.1 (Europe) | d714580dd74c2c033f5e1b6dc0aeac77 |
| gc-jp | 02-10-29 23:49:53 | GameCube Japan | 33fb7852c180b18ea0b9620b630f413f |
| gc-jp-mq | 02-10-30 00:15:15 | GameCube Japan Master Quest | 69895c5c78442260f6eafb2506dc482a |
| gc-us | 02-12-19 13:28:09 | GameCube US | cd09029edcfb7c097ac01986a0f83d3f |
| gc-us-mq | 02-12-19 14:05:42 | GameCube US Master Quest | da35577fe54579f6a266931cc75f512d |
| gc-eu-mq-dbg | 03-02-21 00:16:31 | GameCube Europe/PAL Master Quest Debug | 75e344f41c26ec2ec5ad92caa9e256298ca71e87de4ce5e9f6ec916202a623e9f751d1a097764e2337b1ac9ba1e27699dde376d47187b931820d5b2957cded14 |
| gc-eu | 03-02-21 20:12:23 | GameCube Europe/PAL | 2c27b4e000e85fd78dbca551f1b1c965 |
| gc-eu-mq | 03-02-21 20:37:19 | GameCube Europe/PAL Master Quest | 1618403427e4344a57833043db5ce3c3 |
| gc-jp-ce | 03-10-08 21:53:00 | GameCube Japan (Collector's Edition Disc) | 0c13e0449a28ea5b925cdb8af8d29768 |
| ique-cn | 03-10-22 16:23:19 | iQue Player (Simplified Chinese) | 0ab48b2d44a74b3bb2d384f6170c2742 |
The default version is gc-eu-mq-dbg, i.e. the GameCube Europe/PAL Master Quest Debug ROM.
Note: This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets.
Website: https://zelda.deco.mp
Discord: https://discord.zelda.deco.mp
We recommend using WSL on Windows, or native Linux, which the rest of this readme describes. We currently have instructions for
(These will also depend on the Linux instructions.) Some of these may also be out of date or unmaintained; usually our contributors use WSL, Linux, and macOS, so these instructions should be up to date.
For Windows 10 or 11, install WSL and a distribution by following this WSL Installation Guide. We recommend using Ubuntu 20.04 as the Linux distribution.
For older versions of Windows, install a Linux VM or refer to Docker instructions.
The build process has the following package requirements:
- git
- build-essential
- binutils-mips-linux-gnu
- curl
- python3
- python3-pip
- python3-venv
- libpng-dev
- libxml2-dev
Under Debian / Ubuntu (which we recommend using), you can install them with the following commands:
sudo apt-get update
sudo apt-get install git build-essential binutils-mips-linux-gnu curl python3 python3-pip python3-venv libpng-dev libxml2-devIf you are using GCC as the compiler for Ocarina of Time, you will also need:
- gcc-mips-linux-gnu
N.B. If using WSL, we strongly encourage you to clone into WSL's Linux filesystem using Linux's git.
Cloning into the Windows filesystem will result in much slower read/write speeds, and often causes issues when Windows copies the files with the wrong line endings, which the compiler IDO cannot handle correctly.
Clone https://github.com/zeldaret/oot.git where you wish to have the project, with a command such as:
git clone https://github.com/zeldaret/oot.gitThis will copy the GitHub repository contents into a new folder in the current directory called oot. Change into this directory before doing anything else:
cd ootPlace a copy of the Master Quest (Debug) ROM inside the baseroms/gc-eu-mq-dbg/ folder.
If you are under WSL, you can run the command explorer.exe . to open the current directory in the Windows file explorer.
Rename the file to baserom.z64, baserom.n64 or baserom.v64, depending on the original extension.
Setup and extract everything from your ROM with the following command:
make setupThis downloads some dependencies (from pip), and compiles tools for the build process.
Then it generates a new ROM baseroms/gc-eu-mq-dbg/baserom-decompressed.z64 that will have the overdump removed and the header patched.
It will also extract the individual assets from the ROM.
Run make to build the ROM. Make sure your path to the project is not too long, otherwise this process may error.
makeIf all goes well, a new ROM should be built at build/gc-eu-mq-dbg/oot-gc-eu-mq-dbg.z64, and the following text printed:
build/gc-eu-mq-dbg/oot-gc-eu-mq-dbg.z64: OKIf you instead see the following:
build/gc-eu-mq-dbg/oot-gc-eu-mq-dbg.z64: FAILED
md5sum: WARNING: 1 computed checksum did NOT matchThis means that the built ROM isn't the same as the base one, so something went wrong or some part of the code doesn't match.
NOTE: to speed up the build, you can either:
- pass
-jNtomake setupandmake, where N is the number of threads to use in the build. The generally-accepted wisdom is to use the number of virtual cores your computer has. - pass
-jtomake setupandmake, to use as many threads as possible, but beware that this can use too much memory on lower-end systems.
Both of these have the disadvantage that the ordering of the terminal output is scrambled, so for debugging it is best to stick to one thread (i.e. not pass -j or -jN).
The project Makefile is fairly configurable and can be used to build other versions of the game or prepare the repo for modding. See the options outlined at the top of the Makefile for more information.
All contributions are welcome. This is a group effort, and even small contributions can make a difference. Some tasks also don't require much knowledge to get started.
Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.