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@AdamTadeusz AdamTadeusz commented Jan 12, 2026

Description

So to clarify the smoke particles bit, the behavior now should be that when you are looking through the eyes of a player you should see the smoke particles and smoke fog overlay the same way that player sees them. In other spectating cases the particles should have the same opacity as when viewed normally without thermals, but the fog overlay does not draw for spectators regardless of how close they are to the smoke grenade

Toolchain

  • Windows MSVC VS2022
  • Linux GCC Distro Native [Specify distro + GCC version]
  • Linux GCC 10 Sniper 3.0

Linked Issues

…led when mp_forcecamera value changes since we dont glow enemies ever when spectating as a game player anyway
@AdamTadeusz AdamTadeusz requested a review from a team January 12, 2026 14:50
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@Rainyan Rainyan left a comment

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LGTM, for reference:

OGNT

devbox0001 devbox0002

NT;RE before this patch

(the git hash in the screenshots is stale from not doing a full rebuild...)

devbox0001 devbox0002

NT;RE with this patch applied

devbox0001 devbox0002

@Rainyan Rainyan requested a review from a team January 20, 2026 06:58
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