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@Rainyan Rainyan commented Jan 20, 2026

Description

Add a default mapcycle file.

The name of the mapcycle file is determined by the cvar mapcyclefile, according to the logic of ::DetermineMapCycleFilename. By default, it is mapcycle.txt which is used here.

Without a mapcycle file, the next map action will simply reload the current map, which is typically not what the user/server operator wants.

This map list is adapted from the OG NT default mapcycle, with the following changes:

  • The following maps use the JGR variant: sentinel, terminal

  • The following CTG map is added: rogue

  • All maps are of the ntre_... filename variant, to match the NT;RE naming scheme, compared to nt_... of OG NT map names

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Add a default mapcycle file.

The name of the mapcycle file is determined by the cvar "mapcyclefile",
according to the logic of ::DetermineMapCycleFilename.

Without a mapcycle file, the nextmap action will simply reload the
current map, which is typically not what the user/server operator wants.

This map list is adapted from the OG NT default mapcycle, with the
following changes:

* The following maps use the JGR variant: sentinel, terminal

* The following CTG maps are added: rogue

* All maps are of the ntre_... variant, to match the NT;RE naming
  scheme, compared to nt_... of OG NT
@Rainyan Rainyan requested a review from a team January 20, 2026 20:26
@Rainyan Rainyan changed the title Add mapcycle Add default mapcycle Jan 20, 2026
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@blaberry May correct me if I am wrong but a default mapcycle file is automatically generated as part of the steam build with all the maps included (not featuring backgrounds, tutorials / devbox)

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Rainyan commented Jan 21, 2026

@blaberry May correct me if I am wrong but a default mapcycle file is automatically generated as part of the steam build with all the maps included (not featuring backgrounds, tutorials / devbox)

Ah, I didn't realise that. Perhaps this PR is redundant then.

@Rainyan Rainyan marked this pull request as draft January 22, 2026 05:13
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2 participants