Support while loops in .xds #4
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ifStatementtake only a single condition & body; more complex branching structures (i.e. if/else) can have their own casesevalTokensXDSreturn an array to simplify while loop compilation as [.location, .ifStatement]looks like a lot of the guts (printing, instruction count, etc.) were there already from work you did before; I really just had to implement the patterns for compilation and decompilation
let me know if this looks reasonable to you