Sound effects for mobs dying and taking damage#6
Open
MirceaKitsune wants to merge 1 commit intoPilzAdam:masterfrom
MirceaKitsune:extra_sounds
Open
Sound effects for mobs dying and taking damage#6MirceaKitsune wants to merge 1 commit intoPilzAdam:masterfrom MirceaKitsune:extra_sounds
MirceaKitsune wants to merge 1 commit intoPilzAdam:masterfrom
MirceaKitsune:extra_sounds
Conversation
|
I have included this merge downstream, and then expanded on it to allow different sounds for various ways of dying and taking damage. |
hildigerr
pushed a commit
to hildigerr/mobs
that referenced
this pull request
Apr 17, 2020
Revert "Add Pigs 2014 sc (added by dcorking)"
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Allows defining a sound for mobs dying, and a sound for mobs taking damage. Code implementation only, no changes to the default mobs. Tested in my Creatures mod where the same code is used for those sound effects.