Releases: PocketRelay/Server
v0.8.2
Includes updated dashboard changes
Full Changelog: v0.8.1...v0.8.2
v0.8.1
fix: build dashboard in ci
v0.8.0
Changes
- Game reports and history, games are now stored and tracked database stores data for games, along with who was playing and what they used
- Game report API
- Custom access tokens for accessing the API
- Hooked up randomness seeds for games
- Game reporting ID and replay flow
- Various internal fixes and deadlock fixes
Full Changelog: v0.7.0...v0.8.0
v0.7.0
Changes
- UDP tunnel support for faster connections (Optimized further since the beta)
- Coalesced files (game configurations) are now stored in JSON files so can be modified without unpacking and repacking them (The server is now capable of packing at runtime)
- Tunnel keep-alive messages to prevent nginx from closing the connections if they're going unused
- Dashboard login code integration (New with plugin client beta)
- Possible fixes for some connection issues
- Improved keep alive system
- Fixes for deadlocks
- Dependencies bumped
- Improved performance internally removing extra locking and cloning switching out async locks
- Additional debug logging
What's Changed
- feat: decompiled coalesced by @jacobtread in #70
- feat: system messages, login codes by @jacobtread in #71
Full Changelog: v0.6.1...v0.7.0
v0.7.0-beta
This is a beta for version 0.7.0
Changes
- UDP tunnel support for faster connections
- Coalesced files (game configurations) are now stored in JSON files so can be modified without unpacking and repacking them (The server is now capable of packing at runtime)
- Tunnel keep-alive messages to prevent nginx from closing the connections if they're going unused
- Dashboard login code integration (New with plugin client beta)
- Possible fixes for some connection issues
What's Changed
- feat: decompiled coalesced by @jacobtread in #70
- feat: system messages, login codes by @jacobtread in #71
Full Changelog: v0.6.2-beta...v0.7.0-beta
v0.6.2-beta
This is a beta for version 0.6.2
Changes
- Coalesced files (game configurations) are now stored in JSON files so can be modified without unpacking and repacking them (The server is now capable of packing at runtime)
- Tunnel keep-alive messages to prevent nginx from closing the connections if they're going unused
- Dashboard login code integration (New with plugin client beta)
- Possible fixes for some connection issues
What's Changed
- feat: decompiled coalesced by @jacobtread in #70
- feat: system messages, login codes by @jacobtread in #71
Full Changelog: v0.6.1...v0.6.2-beta
v0.6.1
What's Changed
- feat: upgrade hyper and request by @jacobtread in #66
- feat: new public games api configuration by @jacobtread in #67
- feat: improved games api by @jacobtread in #68
- feat: randomly generate names for in-game account creation by @jacobtread in #69
Full Changelog: v0.6.0...v0.6.1
v0.6.0
Description
This release brings the new tunneling networking improvements to help improve connectivity with stricter NATs solving lots of possible connections issues players may be having. With new network tunneling its easier than ever to start up and share a server with your friends (tools like ngrok can be used to share your server in minutes without requiring port forwarding).
There is also additional improvements to the leaderboard where statistics are now persisted in the database and no longer have to be re-generated at fixed intervals.
There are also additional new configuration options in regards to the server binding host as well as.
To take advantage of these new changes make sure you are using the new latest client release (standalone v0.4.0, client plugin v0.0.5)
Changes
- New tunneling networking
- More optimized leaderboards
- Ability to choose what host the server will bind against
What's Changed
- Host config option by @jacobtread in #57
- Persistent leaderboards by @jacobtread in #61
- Combining branches by @jacobtread in #63
- Tunneling Support by @jacobtread in #65
Full Changelog: v0.5.10...v0.6.0
v0.6.0-beta
Description
Beta release for v0.6.0 which contains the new leaderboard database setup along with the new network tunneling solution from #64.
This release has been revised and updated to include the new tunneling changes mentioned in #64 surrounding associations, this requires the client release version from the discord channel in order for the tunneling function to work (https://github.com/PocketRelay/Client/releases/tag/v0.4.0-beta)
v0.5.10
Description
See #55 for list of changes
For WAN hosters visit the new https://pocket-relay.pages.dev/docs/server/wan section for information about a fix that you can apply if your players are having joining issues
What's Changed
- Update v0.5.10 by @jacobtread in #55
Full Changelog: v0.5.9...v0.5.10