- Implement public/private streaming channels for full E2E communication
- Add automatic key negotiation (identity, signed, and one-time prekeys)
- Add secure session ratcheting for encrypted message envelopes
- Integrate IndexedDB + WebCrypto private key storage
- Implement real-time message delivery via WebSockets
- Add delivery/read receipts
- Add typing indicators with rate limiting
- Add online presence + last active
- Add offline sync + retry queue
- Build message-based mini-game engine
- Support turn-based logic and real-time state updates
- Provide developer API for message-based games
- Sandbox game code for safety
- Finalize full API documentation
- Add Postly SDK support for both public + private streams
- Create helpers for E2E session management and encryption
- Add fallback transports for unstable networks