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Haptic Message Server — Roadmap

Core Encryption & Transport

  • Implement public/private streaming channels for full E2E communication
  • Add automatic key negotiation (identity, signed, and one-time prekeys)
  • Add secure session ratcheting for encrypted message envelopes
  • Integrate IndexedDB + WebCrypto private key storage

Real-Time Messaging

  • Implement real-time message delivery via WebSockets
  • Add delivery/read receipts
  • Add typing indicators with rate limiting
  • Add online presence + last active
  • Add offline sync + retry queue

Message Game Engine

  • Build message-based mini-game engine
  • Support turn-based logic and real-time state updates
  • Provide developer API for message-based games
  • Sandbox game code for safety

API & SDK Integration

  • Finalize full API documentation
  • Add Postly SDK support for both public + private streams
  • Create helpers for E2E session management and encryption
  • Add fallback transports for unstable networks

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E2E Messaging server for hapta backend

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