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Releases: Preppy/PalMod

PalMod 1.80

27 Dec 04:51

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  • Aquapazza: Aquaplus Dream Match (Steam) support thanks to Hikari.

  • Bonnou no Kaihou (PS2) support thanks to RenGod and shishimai.

  • Capcom Fighting Collection (Steam) support.

  • Capcom Fighting Collection 2 (Steam) CvS1, CvS2, SFA3/SFZ3 Upper, SFA3/SFZ3 Max support.

  • Capcom Fighting Evolution (PS2) support.

  • CvS2 (DC/PS2) support.

  • Daraku Tenshi (Psikyo) support thanks to shishimai and RenGod.

  • Fight Fever (Neo-Geo) support.

  • Fighter's History (Data East) support thanks to shishimai.

  • Fighter's History - Mizoguchi Kikiippatsu!! (SNES) support thanks to shishimai.

  • Karnov's Revenge Revolution (hack for Neo-Geo) support.

  • King of Fighters EX2: Howling Blood (GBA) support.

  • Kizuna Encounter Super Tag Battle (Steam) support.

  • Marvel Cosmic Invasion (Steam) support thanks to chloe.

  • Mortal Kombat (Arcade) support.

  • MSHvSF (PSX) support.

  • MvC1 (DC/PSX) support.

  • Marvel vs Capcom Collection (Steam) support. Special thanks to Hikari and FluffyQuack here.

  • Neo Turf Masters (NeoGeo) preliminary support. Special thanks to MountainManJed here.

  • Real Bout Fatal Fury 2 (Steam) support.

  • SFA3 MAX (PSP) support.

  • Street Fighter 2 Super Turbo: New Legacy (Arcade hack) support.

  • Street Fighter 30th Anniverary Collection (Steam) support.

  • SvC Chaos (Steam) support.

  • Tattoo Assassins (DECO32) support.

  • Tekken Advance (GBA) support.

  • Under Night In-Birth II Sys:Cele (Steam) support thanks to Hikari. (You must download their modification package for this to work, see link in the Read Me.)

  • Virtua Fighter 2 (Genesis) support thanks to RenGod.

  • XMvSF (PSX) support.

  • World Heroes Perfect (NeoGeo) support thanks to RenGod and Termi566.

  • New palettes and about 2000 new previews, plus lots of improved previews.

  • Capcom CPS3 games (SF3, Jojos, RedEarth): Fixed color display. PalMod now matches the 29bit logic used by CPS3 on Steam and CPS3 on MAME.

  • Import palettes from indexed BMP files.

  • GIF import: we can now use them as sources for palettes and/or replacement previews.

  • CFPL (Central Fiction Palette List) support for use with GGXXACR.

  • GPL (GIMP palette file) import.

  • IMPL (BBTAG palette file) import to BBCF for BBCF characters.

  • TPL (TilePro Layer) palette file export. (Used by Tile Molester 0.21.)

  • PRPL palette file support for GGXXACR.

  • Support for additive blending of previews (useful for GGXXACR, BlazBlue, Persona, and CvS2).

  • Support for PS1's color system that uses a Semi-Transparent Mode to handle the Semi-Transparent bit (not alpha) for PS1 colors.

  • Support using PNG and non-animated GIF files as custom previews (as opposed to just .RAWs). Indexed PNG is significantly preferred, but if you have a non-indexed (true color) PNG we will use color math to filter to the used colors and show you those. Note that if you're using non-indexed PNG you really want to be using mapping palettes.

  • If you turn off the Preview window's Settings : Drop Settings : "Drops here are palettes" option you can now drag and drop PNG/RAW/GIF images onto the Preview window and we'll try to use those as previews. Note that WinKawaks (all games) uses quirky math, so if you are using that specific emulator you will want to turn on the "Use WinKawaks correction first" option. You should not use that option unless you're working with WinKawaks screenshots.

  • Capture color at cursor (CTRL+SHIFT+C, CTRL+SHIFT+V, CTRL+SHIFT+N, CTRL+SHIFT+A): better color capture. We now work harder to get the mouse out of the way so that the application draws the actual color.

  • Moved (and improved) the old Dreamcast MvC2-only "Check My Edits" button to a Tools menu option. It's only really useful for old mixes made with PalMod 1.2x, but it can help correct some flashing on those old old mixes.

  • MvC2: Improved supplemental palette generation.

  • Drag and drop ROM support: You can now just directly drag and drop the game ROM that you want to load onto PalMod and we'll load it for you if we know about it. (If it matches multiple games, such as ROM filename "50", we'll prompt you to choose which game to load it as.)

  • Mapping palettes: PalMod will now generate game-compatible mapping palettes when you use the Tools : Mapping Palettes menu. Note that these are optimized for the currently loaded game and will work much better than any generic mapping palettes.

  • Extras files can now reference/use images already in PalMod. See the Read Me for details.

  • Various other perf and design improvements.

PalMod 1.79

02 Jan 20:01

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  • Capcom Fighting Evolution (PS2) support.
  • CvS2 (DC/PS2) support.
  • Fight Fever (Neo-Geo) support.
  • King of Fighters EX2: Howling Blood (GBA) support.
  • Mortal Kombat (Arcade) support.
  • MSHvSF (PSX) support.
  • MvC1 (DC/PSX) support.
  • Tattoo Assassins (DECO32) support.
  • Tekken Advance (GBA) support.
  • XMvSF (PSX) support.
  • Palette updates.
  • Import palettes from indexed BMP files.
  • GIF import.
  • GPL (GIMP palette file) import.
  • IMPL (BBTAG palette file) import to BBCF for BBCF characters.
  • New previews.
  • Support for additive blending of previews (useful for GGXXACR, BlazBlue, Persona, and CvS2).
  • Support for PS1's color system that uses a Semi-Transparent Mode to handle the Semi-Transparent bit (not alpha) for PS1 colors.
  • Moved (and improved) the old Dreamcast MvC2-only "Check My Edits" button to a Tools menu option. It's only really useful for old mixes made with PalMod 1.2x, but it can help correct some flashing on those old old mixes.
  • MvC2: Improved supplemental palette generation for Colossus and Shuma Gorath.

PalMod 1.78

03 Jan 21:28

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  • Aggressors of Dark Kombat (Neo-Geo) support.
  • Aquapazza: Aquaplus Dream Match (NESICAxLive and PS3) support.
  • Asura Buster (Fuuki) support.
  • Avengers in Galactic Storm (Data East) support.
  • Battle K-Road (Psikyo) support.
  • Daemon Bride (NESICAxLive) support.
  • Daemon Bride: Additional Gain (NESICAxLive) support.
  • Fatal Fury 3 (Neo-Geo) support.
  • Guilty Gear: The Missing Link (PS1) support.
  • Hajime no Ippo (Japan GBA) support.
  • Jackie Chan in Fists of Fire (Kaneko) support.
  • Kabuki Klash: Far East of Eden (Neo-Geo) support.
  • Magical Drop II (Neo-Geo) support.
  • Mortal Kombat II (Arcade).
  • Nitroplus Blasterz: Heroines Infinite Duel (NESICAxLive) support.
  • Nitroplus Blasterz: Heroines Infinite Duel (PS3) support.
  • Nitroplus Blasterz: Heroines Infinite Duel (Steam) support.
  • Primal Rage (SNES) support.
  • Street Fighter 1 support.
  • Street Fighter: The Movie (Arcade) support.
  • Survival Arts (Arcade) support.
  • Ultimate Mortal Kombat 3 (Arcade) support.
  • New palettes and previews.
  • Support for auto-generating gradients when you select 3 or more colors and right-click (or use the Tools : Gradient options). You can choose between RGB, HSV, HLS, and XYZ-based gradients.
  • Once a region of colors is selected in the palette view, you can move which colors are selected using CTRL + SHIFT + (directional arrow keys).
  • Substantial internal improvements and rework.
  • Fix crash when editing Extras section for SF3NG / 2I / 3S.

PalMod 1.77

01 Aug 04:24

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  • BlazBlue: Central Fiction (Steam) support.
  • Capcom vs SNK 1 Millennium Fight (NAOMI) support.
  • Fatal Fury 2 (Neo-Geo) support.
  • Galaxy Fight: Universal Warriors (Neo-Geo) support.
  • Guilty Gear - Dust Strikers (DS) support.
  • Hokuto no Ken (PS2) support.
  • Hyper Street Fighter 2 support.
  • King of Fighters '98 Easy Combo King support.
  • King of Fighters '98 Mix support.
  • King of Fighters '98 Plus Final Edition support.
  • King of Fighters '99 Evolution Ultra Remix support.
  • Mighty Warriors support.
  • Persona 4 Arena Ultimax (Steam) support.
  • Sengoku BASARA X (PS2) support.
  • Support for boss hack ROMs for Vampire: The Night Warriors and Waku Waku 7.
  • Fix for problems saving MvC2 Dreamcast updates.
  • Update Nullsoft Install System to 3.08.
  • MSH, MSHVSF, MVC, and XMVSF: PalMod now will handle updating "connected" secondary palettes for you if you have that box checked in Advanced Settings.
  • SF3 (all versions): PalMod now will handle updating "Faded" secondary palettes for you if you have "Process Supplement Palettes" checked in Advanced Settings. We will also now auto-generate the matching HUD and Judgement palettes when you update the main palette. You also only need to update Gill Glow Left 1 and we'll now generate the other 23 palettes needed.
  • Support for HipPalette (.hpl) palette files.
  • Support for CFPL (Central Fiction Palette List) files for use with BBCF.
  • New palettes and previews.

PalMod 1.76

19 Mar 03:16

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  • Justice League Task Force (SNES) support.
  • King of Fighter '97: Global Match (Steam) support.
  • Last Blade (Steam) support.
  • Last Blade 2 (Steam) support.
  • Persona 4 Arena Ultimate CSEL support.
  • Samurai Shodown V (Xbox Hack) support.
  • Street Fighter Alpha 2 Palette Expansion support.
  • Ultimate Mortal Kombat 3 (DS) support.
  • Vampire: The Night Warriors (CPS2) support.
  • Vampire Hunter: Darkstalkers' Revenge (CPS2) support.
  • Voltage Fighter Gowcaizer (Neo-Geo) support.
  • MSH, MSHVSF, MVC, and XMVSF: PalMod now will handle updating "connected" secondary palettes for you if you have that box checked in Advanced Settings.
  • When PalMod creates a new Extras file for you, you have the option of including known data ranges for that ROM.
  • New palettes and previews.
  • A bunch of internal changes/improvements.

PalMod 1.75

26 Dec 20:11

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This release adds:

  • Dragon Ball Z: Extreme Butoden (Nintendo 3DS) decrypted support.
  • Marvel vs Capcom 2: Support for the 16-color Dreamcast palette expansion.
  • Melty Blood: Type Lumina decrypted support.
  • Mortal Kombat (SNES) and Mortal Kombat II (SNES) support.
  • Shaq Fu (SNES) support.
  • Ultimate Mortal Kombat 3 (SNES) support.
  • Add secondary/connected palette updating for COTA, DBFCI, MBTL, and UNICLR. Improve it for MvC2.
  • Various other improvements.

PalMod 1.74

01 Nov 23:04

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This release adds:

  • Cyberbots (CPS2) support.
  • GGXX #Reload (Steam/Community Port) support.
  • Jojo's RPG (SNES) support.
  • Jojo's Venture (CPS3) support.
  • Million Arthur Arcana Blood (Steam) support.
  • Persona 4 Arena Ultimax 2.0 (NESICA community port) support.
  • New and improved previews and palettes.
  • Various other improvements.

PalMod 1.72

03 May 00:47

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This release adds:

  • Dragon Ball Z: Hyper Dimension (SNES) support.
  • Fatal Fury: King of Fighters support.
  • Fatal Fury Special (Neo-Geo) support.
  • GGXX:AC+R (PS3) support.
  • King of Fighters 95 support.
  • King of Fighters 96 support.
  • King of Fighters 98AE: 2016 support.
  • King of Fighters 2002N support.
  • King of the Monsters support.
  • Last Blade 1 support.
  • Marvel Super Heroes: War of the Gems (SNES) support.
  • Mega Man X2 (SNES) support.
  • Melty Blood AACC support.
  • Samurai Shodown support.
  • Samurai Shodown 2 support.
  • experimental support for the encrypted SNK vs. CAPCOM SVC CHAOS Super Plus (bootleg) support.
  • Super Puzzle Fighter II Turbo support.
  • Teenage Mutant Ninja Turtles: Tournament Fighter (SNES) support.
  • Top Fighter 2005 (Mega Drive). support.
  • Improved sprite and palette coverage for most games.
  • 24bit color support.
  • Various other improvements, including most of the framework for localization if we end up wanting that.

PalMod 1.71

23 Feb 21:30

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  • Art of Fighting 1 support.
  • Dengeki Bunko: Fighting Climax IGNITION support.
  • Double Dragon (Neo-Geo) support.
  • Guilty Gear XX Accent Core Plus (decrypted) support.
  • Kizuna Encounter support.
  • King of Fighters 97 support.
  • Last Blade 2 support.
  • Ninja Master's support.
  • Real Bout Fatal Fury 1 support.
  • Real Bout Fatal Fury 2 support.
  • Samurai Shodown 5 support.
  • Savage Reign support.
  • Street Fighter III:NG rerip support.
  • Street Fighter III:2nd Impact rerip support.
  • Street Fighter III:3rd Strike "EX" support.
  • Super Dodge Ball (Neo-Geo) support.
  • Street Fighter Zero 3 Upper (NAOMI) support.
  • UNICLR support.
  • PalMod should work better on the WINE Windows emulator now.
  • Improved sprite and palette coverage for various games.

PalMod 1.70

13 Jan 19:07

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  • Art of Fighting 3 support.
  • Clay Fighter: Tournament Edition support.
  • DanKuGa support.
  • Fatal Fury Special (SNES) support.
  • Gundam Wing: Endless Duel support.
  • KOF94 support.
  • KOF99AE support.
  • KOF01 support.
  • Neo Bomberman support.
  • Ring of Destruction: Slam Masters 2 support.
  • Samurai Shodown IV support.
  • MvC2 Dreamcast and Playstation 2 modes can now export to the other platform.
  • ARGB7888 support for Arc Sys games. Note that this is the first 4-byte-wide color support in PalMod.
  • RGB333 support for old Sega platform games and such.
  • Improved sprite and palette coverage for various games.