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104 changes: 65 additions & 39 deletions unofficial/c511027049.lua
Original file line number Diff line number Diff line change
@@ -1,39 +1,65 @@
--リンク・バースト
--Link Burst
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.tpfilter(c)
return c:IsType(TYPE_LINK)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.tpfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF)
local g1=Duel.SelectTarget(tp,s.tpfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO)
local g2=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
local g=g1+g2
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
local g=Duel.GetTargetCards(e)
if #g>0 and Duel.Destroy(g,REASON_EFFECT)>0 then
Duel.Draw(p,d,REASON_EFFECT)
end
end
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.plasmacon)
e1:SetTarget(s.sktg)
e1:SetOperation(s.skop)
c:RegisterEffect(e1)

local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end)
e2:SetCost(function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end)
e2:SetOperation(function(e,tp) Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT) end)
c:RegisterEffect(e2)
end

function s.plasmacon(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,83965310),e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end

function s.sktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local op=Duel.SelectOption(tp,
aux.Stringid(id,0),
aux.Stringid(id,1),
aux.Stringid(id,2),
aux.Stringid(id,3),
aux.Stringid(id,4)
)
e:SetLabel(op)
end

function s.skop(e,tp)
local handler=e:GetHandler()
local phase_codes={PHASE_DRAW,PHASE_STANDBY,PHASE_MAIN1,PHASE_BATTLE,PHASE_END}
local skip_codes={EFFECT_SKIP_DP,EFFECT_SKIP_SP,{EFFECT_SKIP_M1,EFFECT_SKIP_M2},EFFECT_SKIP_BP,EFFECT_SKIP_EP}
local label=e:GetLabel()+1
local ph=phase_codes[label]
local skips=skip_codes[label]
if not ph or not skips then return end
if type(skips)~="table" then skips={skips} end

local current_turn=Duel.GetTurnCount()

for _,player in ipairs({tp,1-tp}) do
for _,code in ipairs(skips) do
local e1=Effect.CreateEffect(handler)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(code)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+ph+RESET_SELF_TURN,1)
e1:SetCondition(function(eff) return Duel.GetTurnCount()>current_turn end)
Duel.RegisterEffect(e1,player)
end
end
end
64 changes: 64 additions & 0 deletions unofficial/c511027578.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,64 @@
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.plasmacon)
e1:SetTarget(s.sktg)
e1:SetOperation(s.skop)
c:RegisterEffect(e1)

local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end)
e2:SetCost(function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end)
e2:SetOperation(function(e,tp) Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT) end)
c:RegisterEffect(e2)
end

function s.plasmacon(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,83965310),e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end

function s.sktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local op=Duel.SelectOption(tp,
aux.Stringid(id,0),
aux.Stringid(id,1),
aux.Stringid(id,2),
aux.Stringid(id,3),
aux.Stringid(id,4)
)
e:SetLabel(op)
end

function s.skop(e,tp)
local handler=e:GetHandler()
local phase_codes={PHASE_DRAW,PHASE_STANDBY,PHASE_MAIN1,PHASE_BATTLE,PHASE_END}
local skip_codes={EFFECT_SKIP_DP,EFFECT_SKIP_SP,{EFFECT_SKIP_M1,EFFECT_SKIP_M2},EFFECT_SKIP_BP,EFFECT_SKIP_EP}
local label=e:GetLabel()+1
local ph=phase_codes[label]
local skips=skip_codes[label]
if not ph or not skips then return end
if type(skips)~="table" then skips={skips} end

local current_turn=Duel.GetTurnCount()

for _,player in ipairs({tp,1-tp}) do
for _,code in ipairs(skips) do
local e1=Effect.CreateEffect(handler)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(code)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+ph+RESET_SELF_TURN,1)
e1:SetCondition(function(eff) return Duel.GetTurnCount()>current_turn end)
Duel.RegisterEffect(e1,player)
end
end
end