- The Game
- 16-bit Sound and CDDA Audio
- Rendering
- Keyboard + Mouse
- Controllers (analog too!)
- Networking
- Console (with keyboard)
- Some mods
let me know if stuff is broken.
- Graphical glitches due to gldc hack
- CDDA audio might cut out under certain circumstances
- Demos might not load
- Some Mods Crash
- Saves not Working
- Kallistios(KOS) Toolchain Installation in default install location
sudo nano environ.sh- Under "Debug Builds" uncomment
export KOS_CFLAGS="${KOS_CFLAGS} -DNDEBUG" source environ.shmake cleanmake
make -f Makefile_quake.dc- if recompiling
rm -rf build_dc/
- Mrneo240
- Coding everything
- Putting up with me
- Kazade
- GLdc: the best damn opengl implemention on the Dreamcast
- Numerous discussions and info sharing
- Bruceleet
- Fixing the rendering code
- Debugging the main crash
- Ian Micheal
- Auto baseline config reading to set all quake functions
- Fix for muzzle flash and debugging for broken saving
- Code cleanin warnings and fixes for sound and menu
- SDL Sound Code and SDL Library
- Inspiration and Encouragement
- Tossing the save code over
- BERO
- Most of the input code (All old, had to be forward ported)
- The Dreamcast Community as a whole!
- Simulant and DC Wiki Discord Servers, Assembler, DC-Talk, DCEMU
- it runs CD-R or CD-ROM, dcload-ip with this directory structure:
\CD
IP.BIN
1ST_READ.BIN
+- ID1
+- PAK0.PAK
dcload-ip:
same as burned image but on pc harddrive.
if quake directory is at C:\QUAKE, under cygwin enviroment,
$ mount -b 'C:\quake' /quake
and
$ dcload-ip -t <dreamcast ip> glquake.elf
- David Croshaw
- Hayden Kowalchuck
- Ian Michael
- Maximqad
- Bruceleet
- Lobotomy
- Bero
- DarkAura
- Mankrip
- John Carmack
- Michael Abrash
- John Cash
- Dave 'Zoid' Kirsch
- Id Software