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Colophon #720
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Colophon #720
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Expected version change and release notes:1.11.0-dev.1 (v1.10.1-dev.6...colophon ) (2026-02-04T08:45 UTC)Features
Build System
Continuous Integration and Delivery (CI/CD)
Refactors
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Azure Static Web Apps: Your stage site is ready! Visit it here: https://proud-glacier-0f640931e-720.westus2.2.azurestaticapps.net |
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Pull request overview
This PR re-enables the Colophon component with reduced build information exposure for security purposes. Instead of displaying detailed GitHub workflow information, build machine details, and git branch information, it now shows only essential build metadata including a newly generated UUID build ID.
Changes:
- Reduced exposed build information from 4 sections (Build Info, Runtime Info, GitHub Build Info, Build Machine Info) to 2 sections (Build Info, Runtime Info)
- Added UUID-based build ID generation in the GitHub workflow
- Integrated Colophon component into Footer as a clickable trigger on the copyright text
Reviewed changes
Copilot reviewed 3 out of 3 changed files in this pull request and generated 1 comment.
| File | Description |
|---|---|
| src/components/Footer.tsx | Integrates Colophon component with copyright text as trigger |
| src/components/Colophon.tsx | Removes sensitive build fields and adds Build ID field while keeping essential build and runtime information |
| .github/workflows/node-build_release.yml | Adds UUID generation step for build identification |
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Azure Static Web Apps: Your stage site is ready! Visit it here: https://proud-glacier-0f640931e-720.westus2.2.azurestaticapps.net |
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Azure Static Web Apps: Your stage site is ready! Visit it here: https://proud-glacier-0f640931e-720.westus2.2.azurestaticapps.net |
re-enables colophon with fewer details about build process exposed. Creates a UUID build ID, and exposes that.
NB: I would prefer if we changed the build ID to be GH workflow & run, rather than an opaque UUID (
21628952838.1instead of6b5fff6a-445e-4e36-b6a8-6f9a0572cba4). This is mostly because GH build logs aren't searchable, so actually digging into the logs for a build means first working through all the possible relevant logs to figure out which one is correct.