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Open source code for Homepin's Blues Brothers pinball machine.

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BluesBrothers

Initial Ruleset

Mini Modes

There are 3 mini modes the player can qualify & stack in order to put the band together. 

Elwood: Two drop target clears (adjustable) will qualify Elwood. Like Stars, clearing either bank counts as the first clear and then both drop banks need to be cleared the second & successive times. Once the banks have been cleared twice, the machine announces that Elwood is qualified and the Saucer is lit to start the mode. Mode start is on a timer--after 30 seconds the mode remains qualified (adjustable), but starting the mode will not bring in a playfield multiplier.

Jake: Lighting all the JAKE standups once (configurable) will qualify the JAKE mode. The mode can be started with a playfield multiplier on the Saucer within 30 seconds.

Band: Collecting 500 spins qualifies the band. Alternating spinners will increase the spin count by 10, so hitting the left then the right with the orbit shot will get to the spin count faster. After 500 spins the mode can be started with a playfield multiplier on the Saucer within 30 seconds.

Two or three modes can be qualified at once, and qualifying a second or third mode will add 15 seconds to the mode start hurry-up. Each mode comes with a +1 playfield multiplier if started before the timer expired and modes are played as a 2-ball multiball. Add-a-ball is available on the loop shot (above right sling) while in the mode once a mode shot has been hit.

Mode shots: 

In Elwood mode, the player has to hit the lit drop target to score an Elwood shot. In Jake mode, the player has to hit a lit standup to score a Jake shot. In Band mode, the left spinner scores a Band shot.

Concert Multiball

If the player scores mode shots in each of the 3 mini modes, Concert Multiball will be qualified at the Saucer. Two additional balls will be launched (and/or released) and the player can collect jackpots at the Saucer. Fourteen flashing shots (6 drop targets, spinner, 4 J-A-K-E, right flip, left standup, and saucer) need to be collected to earn a Concert Jackpot. Periodically, the flashing/completed lamps shift in early jackpots so a player can collect harder shots by waiting for them to shift to other targets. The jackpot value is based on the number of Elwood, Jake, and Band shots collected during mini modes. If the player starts Concert Multiball with the Saucer, they will retain the full jackpot value. If the ball drains during the Concert Multiball start, it will be re-served and the jackpot value is cut in half.

Rawhide Multiball

Open Hide Away lock with the captive ball (configurable number of hits) behind the L target. The gate remains open for 30 seconds. Once two balls are locked, a third ball is launched. A ball save runs while the player attempts to start multiball. Hitting any of the multiball shots (captive ball, spinner, or flip lane) starts the 3-ball multiball with a bonus based on which shot they hit and how long it takes to hit it. Jackpot on Saucer. Super jackpot qualified by hitting captive ball. Super jackpot collected with Hide Away. Lift Gate is raised 15 seconds after Super Jackpot. Mega Jackpot collected with two balls in Hide Away. Jackpot value defaults to 50k (Super = 100k, Mega = 200k). Jackpot value is increased with Mini Mode completion.
If mini modes are running when multiball starts, the minimode shots are still available.
Playfield multiplier is based on the number of balls in play plus the number of minimodes running.   

Joliet Multiball

If the player finishes Concert Multiball and Rawhide Multiball, Joliet Multiball is qualified at the Saucer. Once the saucer is hit, a 3-ball multiball will start. The player is given a limited time period to collect a number of flashing shots. Completing those shots adds to the time allotment. Finishing all flashing shots earns a Joliet Jackpot.

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Open source code for Homepin's Blues Brothers pinball machine.

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