Version: 1.0.0
Complete all five S-P-A-C-E goals to activate Station Shutdown Wizard Mode.
Once in wizard mode, hit playfield switched enough times to turn off all station lights and fully shut down the station.
- Spin the left spinner 200 times.
- Completion activates Super Spinner for 30 seconds.
- Completing Super Spinner awards the S letter.
- Achieve 25 pop bumper hits.
- Completion starts Super Pops for 30 seconds.
- Completing Super Pops awards the P letter.
- Spin the lit center spinner 100 times to fuel the rocket.
- When fully fueled:
- Super Blast Off is qualified.
- Hit the center saucer to score the Blast Off Jackpot.
- Successful Blast Off awards the A letter.
- Build bonus to the maximum value of 40,000.
- Reaching max bonus awards the C letter.
- Increase the playfield multiplier to 5×.
- Reaching 5× awards the E letter.
- Station Shutdown Wizard Mode begins immediately after all five S-P-A-C-E goals are completed.
- All station lights are on at the start of the mode.
- Each S-P-A-C-E objective must be completed again.
- Completing an objective during wizard mode turns off its corresponding station light.
- Wizard mode ends when all station lights are turned off.
- Available for 30 seconds after plunge.
- Shoot the center saucer while one of the upper SPACE letters is lit to earn a holdover award for the next ball.
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S — Hold spinner count
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P — Hold pop bumper count
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A — Hold Super Blast Off progress
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C — Hold bonus value
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E — Hold Playfield Multiplier
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The skill shot can be missed if the saucer is hit when no letter is lit.
- Increased by hitting the right saucer.
- Multiplier progression:
- 2× → 3× → 5×
- Multiplier resets at the start of the next ball unless held via skill shot.
- Bonus is built from various playfield switches.
- Super bonus hold thresholds at:
- 10,000
- 20,000
- 30,000
- If bonus reaches the maximum 40,000, all super bonus holds are lost.
- First target: Lights right target for 5,000 points.
- Second target: Lights OPEN GATE at the right target.
- Third target: Lights left outlane at the 25,000 points.
- Complete the left target bank twice to light EXTRA BALL at the right target.
- Complete three S-P-A-C-E goals to light EXTRA BALL at the right target.
This code comes with a built-in Stall Ball mode that can be enabled from the operator menu!
- Enable Stall Ball play by setting the #31 operator setting (Stall Ball Enabled) to 1.
- When Stall Ball Enaled is 1, starting a new game will enter Stall Ball mode.
- Every time the ball lands in a saucer, the game will deliver a custom callout telling the current player to rotate out.
- Only one player scoreboard is eabled and will start at 200 and count down switch hits.
- If the ball drains, the current player is out and the ball will automatically reload.
- After 200 switch hits, the inline drop targets will reset. Player 1 score shows how many switch hits remain.
- Hitting the Second Drop Target will open the right gate for a ball save.
- Hitting the Fourth Drop Target will award an "Extra Ball". (we use this to bring back players that have been eliminated in team stall ball).
- Stall Ball mode will go on forever until the game is turned off, or Stall Ball Enabled is set to 0.
- The #30 operator setting (Hard Mode) is currently unused.