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Custom Ruleset — Geiger Space Rider

Version: 1.0.0

Primary Objective

Complete all five S-P-A-C-E goals to activate Station Shutdown Wizard Mode.
Once in wizard mode, hit playfield switched enough times to turn off all station lights and fully shut down the station.


S-P-A-C-E Goals

S — Super Spinner

  • Spin the left spinner 200 times.
  • Completion activates Super Spinner for 30 seconds.
  • Completing Super Spinner awards the S letter.

P — Super Pops

  • Achieve 25 pop bumper hits.
  • Completion starts Super Pops for 30 seconds.
  • Completing Super Pops awards the P letter.

A — Super Blast Off

  • Spin the lit center spinner 100 times to fuel the rocket.
  • When fully fueled:
    • Super Blast Off is qualified.
  • Hit the center saucer to score the Blast Off Jackpot.
  • Successful Blast Off awards the A letter.

C — Bonus Max

  • Build bonus to the maximum value of 40,000.
  • Reaching max bonus awards the C letter.

E — Playfield Multiplier Max

  • Increase the playfield multiplier to .
  • Reaching 5× awards the E letter.

Wizard Mode — Station Shutdown

  • Station Shutdown Wizard Mode begins immediately after all five S-P-A-C-E goals are completed.
  • All station lights are on at the start of the mode.
  • Each S-P-A-C-E objective must be completed again.
  • Completing an objective during wizard mode turns off its corresponding station light.
  • Wizard mode ends when all station lights are turned off.

Skill Shot

  • Available for 30 seconds after plunge.
  • Shoot the center saucer while one of the upper SPACE letters is lit to earn a holdover award for the next ball.

Skill Shot Holdover Awards

  • S — Hold spinner count

  • P — Hold pop bumper count

  • A — Hold Super Blast Off progress

  • C — Hold bonus value

  • E — Hold Playfield Multiplier

  • The skill shot can be missed if the saucer is hit when no letter is lit.


Playfield Multiplier

  • Increased by hitting the right saucer.
  • Multiplier progression:
    • 2× → 3× → 5×
  • Multiplier resets at the start of the next ball unless held via skill shot.

Bonus System

  • Bonus is built from various playfield switches.
  • Super bonus hold thresholds at:
    • 10,000
    • 20,000
    • 30,000
  • If bonus reaches the maximum 40,000, all super bonus holds are lost.

Inline Drop Targets

  • First target: Lights right target for 5,000 points.
  • Second target: Lights OPEN GATE at the right target.
  • Third target: Lights left outlane at the 25,000 points.

Extra Balls

  • Complete the left target bank twice to light EXTRA BALL at the right target.
  • Complete three S-P-A-C-E goals to light EXTRA BALL at the right target.

Stall Ball

This code comes with a built-in Stall Ball mode that can be enabled from the operator menu!

Enabling Stall Ball

  • Enable Stall Ball play by setting the #31 operator setting (Stall Ball Enabled) to 1.
  • When Stall Ball Enaled is 1, starting a new game will enter Stall Ball mode.

Stall Ball Rules

  • Every time the ball lands in a saucer, the game will deliver a custom callout telling the current player to rotate out.
  • Only one player scoreboard is eabled and will start at 200 and count down switch hits.
  • If the ball drains, the current player is out and the ball will automatically reload.
  • After 200 switch hits, the inline drop targets will reset. Player 1 score shows how many switch hits remain.
  • Hitting the Second Drop Target will open the right gate for a ball save.
  • Hitting the Fourth Drop Target will award an "Extra Ball". (we use this to bring back players that have been eliminated in team stall ball).
  • Stall Ball mode will go on forever until the game is turned off, or Stall Ball Enabled is set to 0.

Notes

  • The #30 operator setting (Hard Mode) is currently unused.

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Custom Code for Space Rider (HGT Gieger Retheme)

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