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@RiisDev RiisDev commented Sep 23, 2025

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* All APIs have been updated to remove useless parameters and improve usability
* Note: most userId, pregameid, matchid parameters have been removed and are now fetched automatically, as they forced local usage anyways.

* AuthenticationWithSsid now has parameter for 'asid' (Before WebProxy)
* AuthenticateWithRiotClient now has parameters for skipping specific cookies (Will decrease login time)
* See documentation for more info

* Stack traces have been fixed to remove development path (Sorry it took so long)
+ New Authentication method `AuthenticateWithLockFile`
+ New Game Event Handler `Initiator.TcpEvents` for TCP Game Events
+ Added PlayerCards, Totems/Flexes to ValorantTable ItemTypes
* Changed internal usage of valorant-api.com to api.radiantconnect.ca
* Added new scopes to AuthenticateWithSsid method
Fix RSOAuth ValorantNet Usage
* Modified, PreGame,CurrentGame,Party endpoints to not double requests if not needed.
* Improved ValSocket performance on initiate.
* Improved GetRiotIdByPuuidAsync data.
* FetchNameServiceReturn now accepts and returns an array instead of single use.
* ValorantNet has been optimized and handles some error codes:
   * 404 no longer throws an exception but returns null.
   * 429 should now retry automatically up to 3 times with a built in delay.
   * Entitlement bug should also be fixed, report any issues.
* TcpEvents has a new event `OnPresenceUpdated` which returns base64 presence data decoded.
@RiisDev RiisDev merged commit 83bd060 into dev Sep 23, 2025
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2 participants