Releases: RobProductions/VisualTerrain
Releases · RobProductions/VisualTerrain
0.8.1
What's Changed
- Version 0.8.1 by @RobProductions in #34
- Added Indent Mask Node to select regions with small bumps/indents around each pixel #30
- Added Layer Only Mode to reduce redundant generations when not working with Height/Texture/Trees
- Added Voronoi noise option to Simple Noise Node #31
- Attempted fix for lag on entering playmode while the VT editor window is open #33
- Improved Combine Mask node with new "above 0 value" mode and float support to directly set value, and "set value as mask" has become implicit and now lerps between base and set values correctly #32
Full Changelog: 0.8.0...0.8.1
0.8.0
What's Changed
- Initial release
- Splatmaps, new nodes, disable button, optimization, and refactor output types by @RobProductions in #12
- Terrain chunking, stitching, and post smoothing by @RobProductions in #13
- Refactor UI to main panel and add subgraph functionality by @RobProductions in #18
- Combine Mask and Translation Nodes Added by @RobProductions in #20
- Tree placement working + so many more nodes by @RobProductions in #23
- Shape Nodes, Optimizations, Overlay Node, and Erosion Node by @RobProductions in #25
- README updated, improved node properties, sample splatmap node, and fixes by @RobProductions in #28
Full Changelog: https://github.com/RobProductions/VisualTerrain/commits/0.8.0