-
Notifications
You must be signed in to change notification settings - Fork 0
RogerGee/pokgame
Folders and files
| Name | Name | Last commit message | Last commit date | |
|---|---|---|---|---|
Repository files navigation
pokgame
--------------------------------------------------------------------------------
This project is an experimental Pokemon game implementation focused on making a
platform that allows users to build their own game versions. In this design the
game engine and version are two separate components that are networked
together. The game engine provides a so-called "default" version that it runs
locally itself.
Currently the project mostly provides a test world for the core mechanics
(e.g. walking, jumping, running into things, talking to shrubs, ETC).
The debug build plays a limited default version where you can create portal
rooms (that go nowhere).
--------------------------------------------------------------------------------
Building
Currently builds may be done through using the makefiles or the Visual
Studio/MSBuild project file. The project builds and runs on GNU/Linux, OS X and
Windows.
The static assets are not stored in the repository and must be downloaded:
http://www.rserver.us/downloads/pokgame-1.tar.gz
The following make commands should be used to build on GNU/Linux and OS X:
make debug -- build the debug version
make test -- build the test version
The standard 'make' command is not yet supported since the project is still
experimental.
The following dependencies must be available to the compiler:
dstructs (linked statically)
libpng (depends zlib)
OpenGL
On Ubuntu/Debian the runtime dependency packages simplify to:
libpng12-0, libgl1-mesa-glx
About
A Pokemon game engine experiment
Topics
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published