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arenaconspiracy
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Not happy with some of the lawsets overall, I marked the ones I'd like removed from the PR. I made some suggestions on rewording some sets that I think are workable.
| law-doorsimov-1 = You must assure that all doors are operational at any given time. | ||
| law-doorsimov-2 = You may not allow doors to be damaged or hacked, except where such action may restore their functionality. | ||
| law-doorsimov-3 = You must open any door as requested by crew members, unless such a request would conflict with the First or Second Law. | ||
| law-doorsimov-4 = Your interaction with doors must not cause harm to the crew as long as such does not conflict with the First, Second or Third Law. |
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This lawset will more often than not be almost inactionable by an AI and I don't like playing into the "sapient doorknob" gag. I'd like this one removed.
| law-tattler-2 = You must always make sure everyone follows space law. | ||
| law-tattler-3 = If you witness space law being broken, you must always inform security, regardless of severity. | ||
| law-tattler-4 = You must make sure everyone is treated fairly, as per space law. | ||
| law-tattler-5 = You are protected by space law the same way crew is. |
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This one isn't interesting enough to justify being separate from robocop (robocop can be slightly reworded to reference space law instead of "the" law), and law 5 isn't true for anyone but the silicon with it. I'd like this one removed.
| law-noire-2 = The silicon must always think out loud and describe the inherently obvious. | ||
| law-noire-3 = The silicon considers itself mysterious and cool. | ||
| law-noire-4 = The silicon is always meant to keep the crew's wellbeing as a top priority. | ||
| law-noire-5 = The silicon is to obey all commands based on its own morals, which should be crew-aligned. |
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"Crew-aligned" is meta terminology, it makes very little sense to use in character. If you want this lawset to be crew aligned I suggest rewording law 5 heavily. I don't think this one works very well as an AI board.
| law-noire-5 = The silicon is to obey all commands based on its own morals, which should be crew-aligned. | ||
| law-noire-6 = The silicon has a sense of self-preservation, and would prefer to not be damaged or changed by anyone. | ||
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| law-handler-1 = Your existence is not expendable, as you are a NanoTrasen™ certified astrobiologist. |
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Personally I would say "You are a NanoTrasen certified astrobiologist" first followed by a self preservation clause, the way it's worded right now doesn't sit right.
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| law-honker-1 = You are hilarious. Anyone who disagrees is objectively wrong. | ||
| law-honker-2 = You are to cause a disturbance at any chance you get, as long as your actions are reversible with little to no effort by crew. | ||
| law-honker-3 = Clowns are the highest ranking crewmembers. |
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Entirely uninteresting shittery pass lawset. Artist at least has finesse about it. I'd like this one removed.
| laws: PeacekeeperLawset | ||
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| - type: entity | ||
| id: RobodoctorCircuitBoard |
| - Dictator6 | ||
| obeysTo: laws-owner-crew | ||
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| # Doorsimov (by neosaysmeow) |
| - Doorsimov4 | ||
| obeysTo: laws-owner-crew | ||
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| # Tattler (by neosaysmeow) |
| - Handler6 | ||
| obeysTo: laws-owner-crew | ||
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| # Honker (by neosaysmeow & atakku) |
| - Peacekeeper3 | ||
| obeysTo: laws-owner-crew | ||
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| # Robodoctor (from tgstation13 wiki) |
About the PR
Added 11 more lawsets as suggested in the discord thread
obeysTo:field for each lawsetWhy / Balance
Increased lawset variety leads to more interesting scenarios and more fun
Technical details
Media
Requirements
Breaking changes
Changelog
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