Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
About the PR
Feint got few major changes. Security was rebuilt from the ground up. Engineering got some rooms rearranged and expanded. Added two docking ports that could fit Evac. Added Boxer role. Countless hotfixes with unpowered lights, missing tiles, missing Qol items. I added more trash spawners experimentally to make Janitors job harder :>>>. Lowered minimum limit from 15 to 10. Atmos got pipes rearranged. Cryopod distro reworked to prevent overpressure. This PR was done with help of Freelanci and BlueVibes.
Why / Balance
Security was shit, especially the landmined armory, so easy to hijack.
Engineering was smaller than Cargo, that speaks volumes.
Boxer is not used anywhere, and Feint has a boxing ring build, why not encourage using it?
The limit was lowered because it has a similar amount of jobs as Packed, whose limits are 7-35 (28 players difference), Feint was 15-35 (only 20 diff), and to compare, Ambers is 15-60 (45!) and Elkridge is 15-45 (30)
Technical details
Feint map file and prototype file edited
Media
Requirements
Changelog
🆑