Game engine enthusiast who enjoys building systems close to the metal.
- C++ — performance-focused programming and engine-level systems
- C# — tools, utilities, and application development
- Python — scripting, automation, and rapid prototyping
- Blender — 3D asset creation and pipeline familiarity
- SDL — windowing, input, and cross-platform multimedia foundations, including 2D rendering, textures, audio...
- Game engine programming and engine architecture
- Low-level systems and performance optimization
- Graphics programming and real-time rendering
- Currently diving deeper into OpenGL and the graphics pipeline