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Releases: SHWotever/SimHub

9.11.3

12 Feb 09:10
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New games

Aces of Thunder support (PC) *

2754090

* Aces Of Thunder telemetry does not provide accurate motion data identically to War Thunder. Effects are limited to planes and data might be missing for some of them.

9.11.2

09 Feb 14:16
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New devices

  • SOELPEC XR-7 Display support
  • SOELPEC Terra LX support
  • PXN GT One support
  • Zen's Simwheels SIMDASH-ELITE 5.0 support

Misc

  • Fix : Could not enable inverted pedals option for simagic pedals device
  • Fix : Remove "readonly" attribute from Simhub critical settings files
  • Fix : Fixed DDU8 dashboard ABS value
  • Feat : Zen's Simwheels wheels HID upgrade

Motion

  • Feat : New pose limiting for stewarts platforms
  • Yaw VR
    • Roll direction fix (If you had previously reversed the roll effects directions, please undo it)
    • Added YawVr native tracker reading and feeding to "YawVR" format MMF.
    • Improved connection (it will only poll for the configured device)
  • Feat : Add a warning for too high smoothing on effects
  • Added support for 4Dofs/4Corners geometry : Pitch/Roll/Heave/Traction loss (pseudo yaw)

9.11.1

28 Jan 11:51
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Misc

  • Feat : War thunder motion data extraction.
  • Feat : Wreckfest 2 telemetry update (new ffbForce field)
  • Feat : ITA and DE translations update
  • Fix : Wreckfest : Fix unmatching lap time and sectors for current player when online
  • Fix : disable unnecessary lap history entry for flight sims

Motion

  • Added WitMotion calibration control (Allow to calibrate when playing)
  • Added Yaw Vr temperatures reading and display
  • Hexapod center of rotation Label adjustment
  • Tiny UI fixes (mostly on low res monitors)

9.11.0

20 Jan 15:40
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First release of the year ... but it's a massive one !
Happy new year and never forget to have fun !

Important : Leozx Simbridge 2.0.6 or earlier is not compatible with this version.

Devices

  • Added support for Cammus motion platforms
  • Added support for Pokornyi Engineering TGR-H
  • Added support for Thermaltake XRW-G1 Steering Wheel

Motion

  • Stacked platforms support : Seat movers can now be combined with a primary 3DOF : This required a deep refactor… but it’s finally here.
  • Added Yaw VR support
  • Expanded haptics routing : More flexibility, more channels (belts included), cleaner architecture.
  • Generic UDP & Serial improvements
    • Added support for pose (6DOF) transmission
    • Brand-new command editor
    • Optional 8-phase lifecycle sequencing (controller connect → startup → motion → idle → disconnect)
  • Configuration UI improvements
    • Progressive disclosure:
    • Rare/advanced options stay hidden unless needed
    • Much easier onboarding for basic setups
  • 6DOF Bypass mode : For devices expecting raw pose only. (No inverse kinematics, no actuator generation.)
  • Crash Filter UI Overhaul
    • Crash events are now clearly visible in the top toolbar
    • Each event can automatically include a screenshot
  • Reworked the crash filter and mode transitions : It now acts as a speed limiter instead of a simple time-limited merge. This allows proper handling of wide-travel axes such as YawVR yaw but not only. In most cases, crash filtering will be unfelt: as long as safety speeds are not exceeded, you won’t feel it at all.
  • "Joy-To-Motion" now supports yaw generation

Misc

  • Added functions to retrieve dashboard-attached LED colors, making it possible to blend the appearance between dashboards and LEDs
  • Device authoring improvements:
    • Added Screen MMF integration, allowing dashboard rendering to be shared with external software (unsupported hardware, custom tools, etc.)
    • HID standard LED protocol now supports optional connect / disconnect messages
  • Translation system
    • 1000+ new translatable strings : around 80–90% of SimHub is now localizable
      (Motion still excluded for now: it evolves too fast 😄)
    • New Translation Assistant with pre-cached DeepL and Google suggestions
    • Support for 3rd-party plugins (SDK demo updated)
    • User translation work is now stored as diff files, preserved across updates
  • Updated HidSharp : a critical library used by many HID-based devices.

9.10.15

10 Dec 13:37
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  • Fix : Better guess of LMU session exit using new telemetry (It would stay stuck in paused state).
  • Fix : Automatic detection during device addition of customized Vocore firmware would fail when using the new Device authoring tool (Device would be working but not be listed automatically as detected)
  • Fix : AC EVO, old replays without car model available would not work

9.10.14

08 Dec 15:32
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New devices

  • Ascher Racing 8" Dashboard support
  • GSI Interlock support
  • SimRaceShop.de Sim-Rank support
  • BavarianSimTec Delta PRO/PULSE support

Misc

  • Detection of current car for AC EVO (Workaround since it's still missing from "official" telemetry)
  • A few typos fixes
  • Increased timeouts for SMC3 controllers (mostly those running on old generations arduino)

9.10.13

26 Nov 11:20
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New Devices

  • Trak Racer 3DOF Motion System support (Motion)
  • Thermaltake GM5 3DOF Motion System support (Motion)

Misc

  • Fix: Project Motor Racing
    • Detect game pause
    • Telemetry auto-configuration now forces multicast to be disabled (prevents network-wide spam)
    • Added telemetry forward option (now that unicast is available)
  • Feature: ShakeIt
    • Added a "High Priority" option indicator in the effect header
  • Fix: ShakeIt
    • AC Rally wheel-lock effect now correctly snaps back to 0, preventing the high-priority mode from staying active and muting the other effects

9.10.12

24 Nov 12:02
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New devices

  • CubeControls Astra support
  • Hue Bridge Pro support (Ambient lights plugin)
  • VNM Pedals haptics support (ShakeIt)
  • PTA belt force support (Motion)

Misc

  • Fix : Motion, Initial setup would not show the correct axis in the review process.
  • Fix : AC rally sway direction
  • Fix : Prevent older versions from newtonsoft json (rollbacked or locked by 3rd party plugins) from making dashboards crash.
  • Feat : Updated DE langage (Thanks to Steffen)
  • Fix : AC rally temperature units
  • Fix : PMR recording fix
  • Fix : Pictures in dashboards with special UTF8 characters would not load in some conditions
  • Fix : AC Rally, lock max rpm per car model to avoid false positives in haptics

9.10.11

13 Nov 15:00
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  • Fixed an issue when using AC rally simhub replays
  • Fixed an issue where HTML rendering would not show notifications.

9.10.10

13 Nov 11:22
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Misc

  • Fix : Improved Wreckfest 2 sector timings during MP sessions (Final data is deffered and data was getting mixed)
  • Fix : Added/tuned some new translatable sections
  • Fix : On mobile the dashboard toolbar (Fullscreen etc ...) was disabled