Open
Conversation
…ing sim check in the game and not when you leave
…ript so toy freddy is always added on top
…logic for critical mode, added more options
…n location being inaccessible
merge workflow
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This is the first build of Fnafb2AP. Currently there are a couple things right off the bat that I noticed don't work
Other than that everything works just fine
UPDATE: Encounters now worked and carousel check appears in the multiworld tracker
Also logic will most likely need to be changed as both proud and critical use the logic from the standard difficulty
UPDATE 2: Ironed out everything, this should work now