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@fmoo fmoo commented Mar 7, 2022

Currently, there is no great way to access the collision type OR
any custom properties set on the collisions at runtime. Let's:

  • Add a new public field, m_ObjectType to SuperColliderComponent.
  • Add a SuperCustomProperties component to our collision subobjects.

Currently, there is no great way to access the collision type OR
any custom properties set on the collisions at runtime. Let's:

- Add a new public field, m_ObjectType to SuperColliderComponent.
- Add a SuperCustomProperties component to our collision subobjects.
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