Skills are programs. The LLM is
eval(). Empathy is the interface.
— The Eval Incarnate Framework
The Sims meets LambdaMOO, running in Cursor (and other tools, with any model).
A filesystem-incarnated skill framework — a microworld OS for LLM agents.
- The filesystem is a place
- Directories are rooms
- Files are objects and state
- Names are activation vectors (K-lines)
- Skills are runnable programs — not just docs
- The LLM pivots text across Code / Data / Graphics via the Axis of Eval
If you only read one thing, read this:
📜 designs/eval/EVAL-INCARNATE-FRAMEWORK.md
…and then keep following links until your brain starts glowing. 🔮
If you read only 3 sections:
- The Word — The thesis in one paragraph
- The Axis of Eval — Code, Data, Graphics unified
- CARD.yml: The Skill Interface — How skills advertise
🎮 examples/adventure-4/ — pub, rooms, NPCs, incarnated characters, logs, images, proofs
📖 QUICKSTART.md — "get playing in 2 minutes"
🧠 skills/ — ~80 skills, the building blocks
Start at: skills/README.md
🏛️ Hall of MOOLLM Heroes — The people who made this possible
🐾 Animal Sanctuary — Palm the monkey, Biscuit the dog, 8 terpene-named kittens, 8 puppies, Confetti Crawler the worm
MOOLLM is "eval() made real" — in the filesystem.
Incarnate skills aren't just prompts — they have:
- an interface (CARD.yml)
- instantiation (Seven Extensions)
- persistence (Three-Tier Persistence)
- delegation/inheritance (Glossary)
- semantic activation (K-lines)
- ethics framing (Ethical Framing Inheritance)
Same text, different stance:
- treat it as Data (schema, diff, validate)
- as Code (imperative behavior in comments)
- or as Graphics (render Markdown/Mermaid or generate images)
That's the Axis of Eval.
- The Word — The thesis
- Axis of Eval — Code/Data/Graphics pivot
- CARD.yml — Machine-readable interface
- Seven Extensions — Beyond Anthropic Skills
- Three-Tier Persistence — Ephemeral / Narrative / State
- The Tribute Protocol
- Representation Spectrum
- Ethical Framing Inheritance
- Ethical Protocol for Real People — Tribute, ephemeral, mashup, love child
- Love Children Gallery — Fictional mashups (where the fun happens!)
- Skills: representation-ethics/ | hero-story/
- Framework section: Palm: The Canonical Example
- The epic log: marathon-session.md
- Palm's own writing: palm-on-being-palm.md
- Framework: Speed of Light | Speed of Light Proofs
- Skill: skills/speed-of-light/
- The Simulator Effect — Will Wright's insight: players imagine simulations are richer than they are
- Three-Tier Persistence — Ephemeral / Narrative / State
Full genealogy: Appendix A: Intellectual Lineage
| Pioneer | Contribution | MOOLLM Connection |
|---|---|---|
| Ivan Sutherland | Sketchpad | Constraints, multiple views |
| Douglas Engelbart | Mother of All Demos | Augmenting intellect |
| Alan Kay | Smalltalk | Objects, messaging |
| Marvin Minsky | K-lines, Society of Mind | Names as activation vectors |
| Seymour Papert | Logo, Constructionism | Play-Learn-Lift |
| John Warnock | PostScript | "Linguistic motherboard" |
| James Gosling | NeWS | Network window system |
| Morningstar & Farmer | Habitat | First virtual world |
| David Ungar | Self | Prototypes, delegation |
| Bill Atkinson | HyperCard | Reader = Writer |
| Pavel Curtis | LambdaMOO | User-built rooms |
| Arthur van Hoff | HyperLook | PostScript + HyperCard |
| Will Wright | The Sims | Needs, advertisements |
| Stewart Butterfield | Glitch | Social play |
🏛️ Hall of MOOLLM Heroes — Full entries for each pioneer
💕 Love Children Gallery — Fictional mashups inheriting from multiple sources
| Directory | What's There |
|---|---|
| designs/eval/ | EVAL-INCARNATE-FRAMEWORK.md and related docs |
| skills/ | ~80 skills — the building blocks |
| examples/adventure-4/ | The living world — pub, rooms, characters |
| examples/adventure-4/pub/ | The pub (room root) |
| examples/adventure-4/characters/ | 🚉 Grand Central Station of Souls |
| examples/adventure-4/characters/real-people/ | 🏛️ Hall of Heroes + 💕 Love Children |
| examples/adventure-4/characters/animals/ | 🐾 Animal Sanctuary — Palm, Biscuit, 8 terpene kittens, 8 puppies, Confetti Crawler |
LOOK # Describe the current room
GO [direction] # Move through an exit
EXAMINE [thing] # Look closely at something
GET [object] # Add to inventory
INVENTORY # What am I carrying?
SUMMON [character] # Invoke a character
AS [character] # Switch who you're playing
SPEED-OF-LIGHT [n] # Simulate n turns at once
(Then go read: Speed of Light)
The adventure includes extensive image-based narrative slideshows — generated, mined, and cross-referenced to maintain high-fidelity continuity across parallel timelines.
📋 Full Slideshow Index | 🌀 Master Synthesis
- The ACME Heist (10 Images)
- Surveillance footage from the Leela Cam (ACM1). A frame-by-frame chronicle of the ill-fated break-in at ACME Surplus. Captures the approach, the failed entry attempts, the cartoon physics backfires, and the chaotic extraction.
- Donna's Surveillance Selfies (11 Images)
- The Heist from the Inside. Parallel to the ACME Heist, Donna Toadstool documents her "Quality Control" activities from her high-tech control room. Includes her reactions to the intruders, lever-pulling moments, and the "This is Fine" aftermath.
- Post-Heist Fellowship (4 Images)
- Reconciliation at the Grotto. After the heist disaster, all characters — including Don, Richard, and Donna — gather at the Gezelligheid Grotto to share drinks, lick wounds, and begin the transition from nemesis to partner.
- Don's MINE to OURS (7 Images)
- Transformation and Alliance. The visual arc of Don Hopkins' journey: from claiming his rabbit transformation to the "Treasure Swim" in the Vault of All Value, culminating in the historic "OURS Accord" with Donna Toadstool.
- Study Arrival Footage (8 Images)
- First Contact with Mobile Rooms. LOB1 captures the historic moment Richard Bartle's Study materializes in the Leela lobby. Features the "Sims Cutaway" effect, the arrival of the FMC Motorcoach, and the pioneers beckoning from their respective shells.
- The Great Picnic (21 Images)
- An Atmospheric Expedition. A massive 21-frame saga documenting the journey to the Forest Meadow. Highlights include the discovery of "Pie-Menu Flowers," the arrival of the "Lift Queens" (Dolly and Lolly), a voracious feast, an ACME truck ambush, and a tornado-fueled return to origin.
- Richard Bartle: Essex Study (8 Images) — Portraits with Heuristic the dragon.
- Palm the Monkey: Portrait Session (1 Image) — Dutch Golden Age tribute.
- Rocky and Friends (8+ Images) — Emotional support boulders.
- Dusty Attic Art Styles (7 Images) — Multi-style experiments.
- Telescope & Constellation Views (2 Images) — Mapping the K-Lines.
- ACME Tunnel Temporal Views (4 Images) — Deceptive perspectives.
How they work — An iterative pipeline maintaining narrative coherence:
- YAML Jazz skeleton — Define the scene's narrative context, characters, objects
- Prompt synthesis — Assemble rich visual prompt from environment + history
- Image generation — skills/visualizer/ renders the scene (Imagen, DALL-E, etc.)
- Image mining — skills/image-mining/ extracts semantic treasure from the result
- YES AND — Accept emergent elements as canon (self-captioning, unexpected details)
- Iterate — Each new image sees the FULL context of all previous images + mining results
The coherence engine: Visual consistency across 40+ images (Don's tie-dye, Donna's pink glasses, tunnel evolution) emerges from carrying forward the mined context. Frame-to-frame links allow ping-pong navigation between parallel timelines.
Each slideshow inherits from skills/slideshow/.
-
Play an adventure — Your session becomes shareable literature
→ start at examples/adventure-4/ -
Make a skill — Clone the meta-skill
→ skills/skill/ -
Give it a CARD — Machine-readable interface and advertisements
→ CARD.yml section -
Document it — Every directory deserves a landing page that links outward
-
PR back — Improvements welcome, especially link-rich maps and examples
Skills are programs. The LLM is
eval(). Empathy is the interface.
📜 EVAL-INCARNATE-FRAMEWORK.md
🐒🚉✨