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Using RefinedCreativeInventory instead of Vanilla's inventory, so it doesn't need to be disabled
re-added ClientPlayerInteractionManagerMixin, as RefinedCreativeInventory has not yet updated to 1.19.3. Compiles, but crashes on world load with a NoSuchMethodError on PlayerScreenHandler$1Mixin
Issues: 1.19.x changed armor and offhand slot code, so PlayerScreenHandler$1Mixin and PlayerScreenHandler$2Mixin crash with a NoSuchMethodError. SlotAccessor crashes on world load, so I've temporarily commented out all slot positioning code and filled it with temporary placeholders the mixin targets for drawEntity in InventoryScreen and all of InGameHudMixin and ForgingScreenMixin have changed
I removed armor and the offhand slot to debug and I forgot to resize the slot array lol
ServerPlayNetworkHandlerMixin conflicts with Trinkets. I've just removed it for now, since it didn't really work in 1.19.4 anyways. It is a low priority to fix right now since creative mode already is disabled.
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Ported to the latest version of Minecraft.
I'm not going to maintain this port in the future. I made a separate fork of the mod (called LittleBigInv), which I am focusing on. It is like BigInv but reduces the columns to 12 (from 18), and handles GUI rendering differently.