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Releases: Sploder12/Potioncraft

Potioncraft v0.5.2

09 Apr 23:20

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A small update featuring changes from @murphy-slaw and @mpustovoi, thank you for your contributions!

  • Added Russian translations. #7
  • Added "SET_FLUID" behavior. #8
  • Fixed rendering of fluids that rely on tints. #8
  • Fixed modded fluids which have the potion cauldron as their default cauldron. #8

Potioncraft v0.5.1

19 Aug 13:08

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This version actually works! Sorry about v0.5.0 being broken.

  • Fixes v0.5.0's mod breaking bug.
  • Instant effects are always instant.
  • Data driven effects can be an array or just a string.

Potioncraft v0.5.0 (BROKEN)

29 Jul 02:33

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THIS VERSION IS BROKEN!!!

A big update aimed at fluids and datapack QoL!

  • Adds custom fluid support
  • Adds templates to datapacks
  • Adds "PASS", "FORWARD", "AND", "OR", "NOT", "HAS_FLUID", "IF"
  • "ADD_LEVEL" now has a "fluid" parameter
  • Error messages are far more descriptive in most cases

Potioncraft v0.4.0

18 May 16:42

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This version adds the long requested "potency" feature! (Also reverts to Minecraft 1.20.1)

Potency adds balance to the mod, only allowing a fixed amount of items to be used in a cauldron. The default max is 5, but this can be adjusted in the config (see the "max_potency" integer field). To disable this feature, set "max_potency" to a negative number in the config.

All recipes can now have the "potency" field which defaults to 0 if not present. Existing recipes have been modified to include "potency". If set to -1337, the potency field will use the held item's potency (only works for USE_ITEM). If the held item lacks a "potency" nbt tag, then the value "default_potion_potency" from the config is used.

Indicators have also been added for this feature. When a cauldron is at (or somehow above) max potency it will not have particle and sound effects. When there is still potency left, sounds and particles will come from the cauldron.

Another feature that was added is the ability to drop items into an active (bubbling) cauldron and have them interact. Now you can use droppers/dispensers for semi-automatic brewing!

Summary:

  • Revert to Minecraft 1.20.1
  • Adds "potency" (aka. mixing cap)
  • Adds potency related config
  • Adds visuals and audio to active potion cauldrons
  • Adds ability to drop items into cauldron and have them interact

Potioncraft v0.3.0

31 Dec 13:39

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Massive rework to make the mod data-driven. See GitHub README for more info (once I update it).

Recipes can now be applied to any type of cauldron.

Converted existing recipes to data-driven format.
Added turtle shell support.

Fermented spider eye effect now data-driven.

Added Cauldron heating/chilling, by placing specific [data-driven] blocks under the cauldron.

Added the ability to tip arrows (8 per level).

Known bugs:

  • Tipped arrows display their custom effects as being 1/8 the duration
  • Using a brewing stand to make custom potions splash or lingering removes all effects.

These bugs are inherent to Minecraft itself which makes them rather tough to fix. [aka. these bugs are present in vanilla, reproducible via commands or nbt modification]

Potioncraft 0.1.3

24 Jul 20:20

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Initial Public Release of Potioncraft