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Client Mods
StarCpt edited this page Jan 10, 2026
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Pulsar can load mods client side. Due to the fact that the mods are only on the client and not the server, some features may not be possible.
An incomplete list of things that will not work in client side mods:
- Server side code or networking
- Adding blocks or editing the behavior of blocks
- Adding terminal actions to button panels, timer blocks, or programmable blocks
- Visual scripting
Mods can use the conditional symbol PLUGIN_LOADER to detect when the code is being compiled on the client side only. This symbol will not be present if the mod is already present in the world.
- Avoid adding features that might give an excessive advantage to players in multiplayer
- No modifying the availability or visibility of DLC in game