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## About The Pull Request i need to just unit test / set warns for this stuff ## Changelog :cl: fix: stomach works again /:cl:
## About The Pull Request Accidentally regressed a few reagent transfer arguments making inhalers turn you into a balloon filled with salbutamol ports tgstation/tgstation#69035 while I'm in the files ## Changelog :cl: Ingorer, Erika fix: Inhaler reagent administration being extremely weird. fix: fixed taste layering code: changed exposing reagents /:cl:
## Why It's Good For The Game Initially I was going to increase the base damage of .45-70 but I think the simpler solution is just adding the hollow point package for open use since both .45-70 guns are extremely unwieldy and it'd unlikely be a guaranteed one-two on carbons because of the limb hit chance ## Changelog :cl: add: .45-70 hollowpoint added to cargo /:cl:
## About The Pull Request by removing it ## Why It's Good For The Game subshuttle spawner already makes a docking port you dont need double ## Changelog :cl: fix: Kali Subshuttle Port is no longer double and works /:cl:
## Changelog :cl: fix: trifuge has a ghost spawner again /:cl:
## Why It's Good For The Game I forgot in the other pr ## Changelog :cl: balance: Other non-standard meats cut into 4 cutlets as well /:cl:
Fixes some guns firing twice simultaneously, and makes click code a tiny bit more sane Resolves #5582 🆑 fix: Fixed some guns firing twice simultaneously /🆑
## About The Pull Request Allows you to spawn turfs not through a build mod, but also through the game panel. ## Why It's Good For The Game Missed `;` in code - Game Panel fix create turf Admins can look up turfs and spawn them again for reasons - Game Panel: CeladonSS13/Shiptest#2562 ## Testing <details><summary>Screenshot</summary> <img width="412" height="500" alt="image" src="https://github.com/user-attachments/assets/6e6b48dc-1071-4cbb-848f-ba96dd6c4ce4" /> </details> ## Changelog :cl: fix: Game panel create turf list /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Makes the deathgasp emote unusable as an intentional emote. It still triggers after someone dies naturally. ## Why It's Good For The Game It's pretty immersion breaking to see someone lying on the floor and deathgasping three times in a row in the slim chance that they can somehow survive and frag montage their way out of dying ## Changelog :cl: del: Removed intentional deathgasps /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <img width="157" height="478" alt="image" src="https://github.com/user-attachments/assets/e5fe0e1a-6316-4815-81ed-523202a36aa5" /> ## Why It's Good For The Game makes it shorter because it was basically the same as normal thighhigh before ## Changelog :cl: add: digi alt thighhigh adjustment /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Does what it says on the tin, deleting two pixels on the side states so eyes look normal <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game It looked ugly before <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy fix: Ponytail (Side) 4 now shows the eyes properly. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request <img width="1792" height="1504" alt="image" src="https://github.com/user-attachments/assets/e0d01207-ec16-41d7-bbbe-236c5a24a168" /> <img width="1792" height="1504" alt="image" src="https://github.com/user-attachments/assets/eec3d4bc-0717-4270-9588-a6d9666f102d" /> <img width="1097" height="936" alt="image" src="https://github.com/user-attachments/assets/878aef15-1af0-49db-a1d9-34732a1df8b7" /> Adds the Ramzi Ice Command Post, includes: -A sizable amount of ammo and engineering equipment -Some cybernetics and other treats like a limited emag -Roumain DB, Scout, Cottonmouth, Absolution, Himehabu for guns -A little over 2000 in cash along with secret documents -Three Viscerator grenades (warn against ramzi use) -Tier Four Vein ## Why It's Good For The Game Wanted another ruin to ice to give them a nice clean five. Think this would be the second planet along with rock to have a full five modern ruins. Also wanted to return the ice T4 vein to ice worlds. ## Changelog :cl: add: Added a new ruin, Ramzi Command Post, on ice worlds /:cl: --------- Signed-off-by: generalthrax <139387950+generalthrax@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <img width="1760" height="2240" alt="image" src="https://github.com/user-attachments/assets/6df28f26-45db-4b16-b394-9bfef379b722" /> <img width="1760" height="2240" alt="image" src="https://github.com/user-attachments/assets/6df28f26-45db-4b16-b394-9bfef379b722" /> ## Why It's Good For The Game Remaps cavecrew. Adds a bit more threat, some salvage, and keeps most of the original ruin loot the same. Mostly removes the metagame entrance that I never liked. Featuring: more vicious enemy placement, higher threat, some more versatile rewards, and some basic map hazards. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Gives an old ruin some love while keeping it's essential concept. ## Changelog :cl: add: Added new things /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Erika Fox <94164348+Erikafox@users.noreply.github.com>
## Why It's Good For The Game forgot ## Changelog :cl: fix: Haboob now has correct headsets for officer /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## Why It's Good For The Game this probably wont ever come into play but in the event it does prevents some stupid things from happening <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: flea now has pirate headset instead of syndicate one /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## Why It's Good For The Game this probably wont ever come into play but in the event it does prevents some stupid things from happening ## Changelog :cl: fix: roach now has pirate headsets instead of syndicate ones /:cl:
## About The Pull Request Fixes code missed in PR #5628 where non-CTF guns were incorrectly being deleted. ## Why It's Good For The Game Fix CTF guns code missed `/cm82/ctf/` code. Prevents non-CTF guns from being improperly deleted when thrown or drop. ## Changelog :cl: fix: Non-CTF CM-82 guns no longer get deleted when thrown or drop /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Shield bash now works for anything classified as a melee weapon Batons aren't real and cannot hurt you. This sword, however... ## Why It's Good For The Game half life 1 crowbar sound effect ## Changelog :cl: add: bashing your shield is no longer restricted to batons and now works for all melee weapons /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
tgstation/tgstation#89777 ## Changelog :cl: hry-gh fix: the admin music player works again on 516 /:cl:
resolves #5828 ## Changelog :cl: fix: T4 drill missions will now progress properly fix: T4 drills now have a sound associated with their mining. fix: drills will now properly unanchor themselves from veins they destroy. /:cl:
## About The Pull Request ports tgstation/tgstation#77219 tgstation/tgstation#89320 (partially) tgstation/tgstation#76376 tgstation/tgstation#75892 tgstation/tgstation#90587 tgstation/tgstation#82735 tgstation/tgstation#93038 ## Why It's Good For The Game <img width="490" height="266" alt="BqGA08LDYh" src="https://github.com/user-attachments/assets/14c4b3c5-1ede-4941-95a5-afad588bd173" /> ## Changelog :cl: Smartkar, Ghommie, Melbert, Jacqurel, Rhials, Erika (Porting Fox) code: Updated some status effect tick code to be more clear of how long is elapsing between ticks. Some effects that were inadvertently weakened are now stronger as a result (fire and some heretic effects). fix: Fixed grab offsets not showing for anything but passive grab refactor: Refactored pixel offsets of mobs. Report any oddities refactor: Replaced hardcoded "safeties" for lava, chasms and ignoring turf slowdowns on catwalks with traits. balance: much like catwalks, tables and conveyors also disable turf slowdowns. balance: slippery turfs won't slip you when walking on a table. fix: pixel offsets from grabbing other mobs now respect the body offset variables. refactor: Changed some code so that resized mobs no longer look like they're poking over the below tile with their legs or not even reaching the bottom edge of the tile they're on. add: deep water swimming w/ immersive drowning image: walking on water will now immerse you in it... visually, at least. /:cl:
So in #5502 I forgot phorids exist and made plasma an irritating gas ## Changelog :cl: fix: Fixed phorids dying for no reason /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Remaps the Dwayne-class Long Range Mining Transport. <img width="1184" height="608" alt="image" src="https://github.com/user-attachments/assets/c9fb88bb-ed4c-4f36-9bef-7c607738d605" /> <img width="1184" height="608" alt="image" src="https://github.com/user-attachments/assets/7b7a8b35-eb6c-489b-b832-ee58a8c3622b" /> <img width="1184" height="608" alt="image" src="https://github.com/user-attachments/assets/f25d3862-dcea-43a6-9888-9bc0966aecdb" /> The armory is shifting from a bajillion flaming arrows to a Volt carbine, Conflagration shotgun, Ohm pistol, and a Candor. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Simultaneously brings the Dwayne in line with other NT vessels while making it enjoyable to play on. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: remaps the Dwayne /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Update from Shiptest on 2026-01-25-0301Z.