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## About The Pull Request Simplemobs will no longer get stuck bashing platforms and railings they can get over ## Changelog :cl: fix: simplemobs will no longer get stuck on railings when they're trying to kill you /:cl: --------- Signed-off-by: Erika Fox <94164348+Erikafox@users.noreply.github.com> Co-authored-by: Sarah C <93578146+SapphicOverload@users.noreply.github.com>
…e one (normal) (#5831) ## Why It's Good For The Game right cell ## Changelog :cl: fix: Added right cell to Mining Facility /:cl:
…(#5832) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Changes the recycling vent from a purely passive to a toggleable passive vent. It really was that easy. Also adds a radiation first aid kit because I forgor. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Easy solution to a problem on the remapped Dwayne that came too late. Fixing said compromise will ultimately help the ship run better. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Added a different vent to the Dwayne /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## Why It's Good For The Game no fucked up atmos + no ghost roles without admin input ## Changelog :cl: del: Removed Anomalous Crystal from Jungle Paradise fix: Jungle Paradise no longer has a gas leak /:cl: --------- Signed-off-by: generalthrax <139387950+generalthrax@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <img width="1280" height="544" alt="image" src="https://github.com/user-attachments/assets/0e33c10c-80b7-4b75-b714-2ba76fafbfb6" /> Improves the Atira's interior. Adds a secondary entrance, moves the chem lab to its own room, and makes the central area a treatment zone ## Changelog :cl: add: Atira interior expansion /:cl:
## About The Pull Request It was beer before but it is mead now ## Why It's Good For The Game -look inside mead -beer ## Changelog :cl: add: Mead bottles now contain mead /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request so: - new ramzi mobs. the hatchet user (and engi subtype) who both use a hatchet. duh. the technician has been reclothed (looks like an engi now) and a proper ramzi sawbones mob now exists who has been added to the ruins that would normally have one. this technically nerfs them slightly because the sawbones is unarmoured but bleh. - this also redesigns the crusty old jungle_syndicate ruin into an ICW-era nuclear bunker, meant to give the Gorlex Marauders a jumpstart on retaking the planet should Nanotrasen attempt to nuke it - the ramzi clique have since taken over this bunker, and continue to operate it - new loot: energy sword, on the advice of the creator of the original jungle_syndicate. (locked in the safe) also food supplies, an extra ramzi hardsuit in the armoury, a black-market uplink (removed from the original due to Code Reasons that no longer apply), some cash, jerry's new ramzi officer drip, a firearm cleaning kit (but jerry uses his cobra and the same for the ringneck so bleh), and thats about it - doesnt touch any other ruin things but they do also have solars now instead of the stupid magic smes and pacman-that-does-absolute-fuckall setup - they're also a lot more dug in because they got forewarning because of the very loud and angry SHOOT HIM IN THE DICK contract <img width="636" height="694" alt="image" src="https://github.com/user-attachments/assets/c95115d5-3e5f-476a-916e-d3da0645932e" /> <img width="629" height="694" alt="image" src="https://github.com/user-attachments/assets/54363734-d4eb-49de-8452-9c4336d05e0a" /> ## Why It's Good For The Game old jungle syndicate was Crusty as Fuck. this should hopefully make it less shit without too many balance implications. ## Changelog :cl: add: Recent recon efforts have identified the Ramzi Clique's successful takeover of various ICW-era nuclear bunkers on jungle planetoids, alongside a major increase in the number of officers named "Jerry" who actually know how to operate their personal submachineguns. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Addust <80979251+Addust@users.noreply.github.com> Co-authored-by: Erika Fox <94164348+Erikafox@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request featuring maurice cuck chair <img width="1331" height="812" alt="image" src="https://github.com/user-attachments/assets/ee3217df-9872-4f37-bb1a-68a4e7a6b9d1" /> <img width="800" height="448" alt="image" src="https://github.com/user-attachments/assets/fafa8774-548e-4f4b-977a-94da2c705d75" /> <img width="800" height="448" alt="image" src="https://github.com/user-attachments/assets/05d299c6-fa07-444e-bddf-2de3dfbcd262" /> ## Why It's Good For The Game the kilo had a lot of odd quirks (cramped as hell in some areas that shouldnt be. dorm space that barely exists. refinery that was basically slapped on) and this aims to fix most of it while staying relatively true to how it was, while still making it more Modern. ## Changelog :cl: add: remaps the kilo /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Update from Shiptest on 2026-02-01-0257Z.