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Co-authored-by: chris <github@onechris.mozmail.com>
…rock/entity/player/input/BedrockMovePlayer.java Co-authored-by: chris <github@onechris.mozmail.com>
…rock/entity/player/input/BedrockPlayerAuthInputTranslator.java Co-authored-by: chris <github@onechris.mozmail.com>
…rock/entity/player/input/BedrockPlayerAuthInputTranslator.java Co-authored-by: chris <github@onechris.mozmail.com>
…-connection` enabled (GeyserMC#5720)
Removing the test is fine, since deserializeOr was introduced to fix the NPE
* Initial work. * Fixed keep velocity desync. * More work. * More work. * Fix this comment. * Little oopsie. * Save player motion when updating rotation. * Implement ROTATE_DELTA. * More work. * Fixed void floor properly. * Always set isOnGround to false if near the void floor. * Fixed collision correction. * Also use recalculate position method for this one. * Make no clip void conditional. * Update core/src/main/java/org/geysermc/geyser/session/cache/TeleportCache.java Co-authored-by: chris <github@onechris.mozmail.com> * Some changes. * Fix: Collision check, there's more than one bamboo/dripstone block state, and minor touchups * Use Math.toRadians. * Oops, make this compile. * Specify the teleportation cause. * Only specify the teleport cause if mode is teleport. --------- Co-authored-by: chris <github@onechris.mozmail.com>
* Catch block caching exceptions, add ShowPlayerListLogs / ShowChunkHeightWarningLogs system properties to disable warnings * Update ChunkCache.java
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