RUN! was a single-term college project I built back in 2009.
The underlying game concept was that the player was physics-based puzzle-platformer where where you have to figure out where and how to place various movable objects in order to navigate the level to the exit. The player takes the role of a junior lab assistant in some super-science laboratory, doing some menial tasks on a compupter when some experiment goes awry. The entire subterranian facility is plunged into pitch blackness, with only occasional sources of light, and the player has to make their way through the level (a floor of the complex), to the exit. The only consistent source of light, however, is the glowing, extra-dimensional monster that is implacably following you. It wants you eat you.
Needless to say, working solo, on an extreme time crunch, and having to build the engine from scratch as part of the project, it didn't get that far. But this is it.
(There are updates done for a later class in 2010, but that was to update it to be at least hypothetically cross-platform capable, by adding SDL input, graphics, & audio handling to the initial DirectX version.)