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The original barState stores the entity reference, which will change whenever the same entity reloads(chunk unloading/ rejoin a server, etc). This will keep this entity's barState away from updates, causing rendering errors relating to it (Issue 82 for example)
I changed the it to store entity's id rather than entity reference, which is consistent across time, so bug fixed

… of barStatus to entity id instead of entity reference
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#82

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