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5 changes: 0 additions & 5 deletions docs/game-mechanics/index.md
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Expand Up @@ -50,12 +50,7 @@ Combat in UO is based on several factors:

## Magic & Spellcasting

Multiple magic systems exist:

- **Magery** - Traditional spell casting
- **Necromancy** - Death magic (if enabled)
- **Chivalry** - Paladin spells (if enabled)
- **Bushido/Ninjitsu** - Eastern arts (if enabled)

[:octicons-arrow-right-24: Magic Guide](magic.md)

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10 changes: 0 additions & 10 deletions docs/game-mechanics/skills/parrying.md
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Expand Up @@ -140,16 +140,6 @@ In groups, high Parrying allows you to:
- Resisting Spells: 100
- Magery: 100

### Paladin

- Weapon Skill: 100
- Tactics: 100
- Anatomy: 100
- **Parrying: 100** ⭐
- Chivalry: 100
- Healing: 100
- Focus: 100

## PvP Considerations

In PvP, Parrying:
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10 changes: 0 additions & 10 deletions docs/game-mechanics/skills/swordsmanship.md
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Expand Up @@ -111,16 +111,6 @@ Balance protection with mobility:
- Resisting Spells: 100
- Magery: 100

### Swordsman Paladin

- Swordsmanship: 100
- Tactics: 100
- Anatomy: 100
- Healing: 100
- Chivalry: 100
- Resisting Spells: 100
- Focus: 100

## Importance

⭐⭐⭐⭐⭐ (Essential for melee warriors)
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